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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,731
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    For a game that prides itself in removing all kinds of points of friction to reduce toxicity and soothe down its social experiences, it sure does manage to turn every other player into a potential hurdle or enemy. It certainly doesn't seem to foster a spirit of "we're in this together" kind of vibe.
    (10)

  2. #2
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,169
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Valence View Post
    For a game that prides itself in removing all kinds of points of friction to reduce toxicity and soothe down its social experiences, it sure does manage to turn every other player into a potential hurdle or enemy. It certainly doesn't seem to foster a spirit of "we're in this together" kind of vibe.
    You can sand down "friction" in games, but not in human nature.
    (1)

  3. #3
    Player
    Vintersol's Avatar
    Join Date
    Oct 2024
    Posts
    72
    Character
    Evora Vintersol
    World
    Alpha
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Valence View Post
    For a game that prides itself in removing all kinds of points of friction to reduce toxicity and soothe down its social experiences, it sure does manage to turn every other player into a potential hurdle or enemy. It certainly doesn't seem to foster a spirit of "we're in this together" kind of vibe.
    It just depends on the players. You can do it as nice as possible, but you cannot patch it into players brains.
    (0)

  4. #4
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    882
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Valence View Post
    For a game that prides itself in removing all kinds of points of friction to reduce toxicity and soothe down its social experiences, it sure does manage to turn every other player into a potential hurdle or enemy. It certainly doesn't seem to foster a spirit of "we're in this together" kind of vibe.
    The game does remove friction in most aspects, ie pretty much anything that's casual. But this conflicts with savage+ so here we are...
    (0)