
Originally Posted by
Dahlinea
You know, it' clear by these statements you understand nothing about how the game played before and, what's worse, you don't want to understand how it works when people that played it before are explaining it to you. Just reading the tooltips of skills that don't exist in the game anymore won't give you the experience of how it was to manage them in your rotation. It's night and day compared to now, a lot of things today is pretty much on rails, especially SMN.
I can only reach the conclusion that you're just here trying to pass the "I don't see any of the differences you're talking about, there's nothing of that, it's all in your head, stop complaining in the forums!" in roundabout way. I don't like to go about assuming things but, given the amount of explaining we did and you don't understand it, then like I said before, if nothing is different to you, why we stretching this discussion even further? Also this thread is not even for that purpose.
At this point, just live with the fact that you can't understand what was like to play in ARR/Heavensward. A lot of us do and we are complaining about this decline in variety and complexity of job and encounter design we see and not agree with, as we have the right to do so in a constantly changing game that can be influenced by player feedback. You can disagree with us but not try invalidate our feedback.