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  1. #25
    Player
    Dahlinea's Avatar
    Join Date
    Jun 2015
    Posts
    142
    Character
    Dahlinea Thriss
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kohashi View Post
    incorrect.

    https://finalfantasy.fandom.com/wiki...al_Fantasy_XIV)

    cleric stance has a 5s recast, and it's not like you had to constantly switch between stances to even feel it. You had phases with bosses pretty much like you have today. Damage phase, Heal phase. NOTHING special. The fact that you had the 5s attached to it was absolutely irrelevant. It wasn't like you were spamming it back and forth. Cleric's stance wasn't transpose.. the f you talking about?

    dropping dex/strenght was simply shit, why did bosses even had dex or str base to begin with?

    as for rouse " Increases healing magic potency and damage dealt by pet by 40%." Where in the world does it imply it's SMN's damage spells? hahah
    https://finalfantasy.fandom.com/wiki...al_Fantasy_XIV)


    so anyway.. let me sum it. You are arguing for the sake of arguing about an era you didn't even fully understand how it worked, only lament and tilt yourself with the good ol' days.

    Okay, you want a cookie?

    You know, it' clear by these statements you understand nothing about how the game played before and, what's worse, you don't want to understand how it works when people that played it before are explaining it to you. Just reading the tooltips of skills that don't exist in the game anymore won't give you the experience of how it was to manage them in your rotation. It's night and day compared to now, a lot of things today is pretty much on rails, especially SMN.

    I can only reach the conclusion that you're just here trying to pass the "I don't see any of the differences you're talking about, there's nothing of that, it's all in your head, stop complaining in the forums!" in roundabout way. I don't like to go about assuming things but, given the amount of explaining we did and you don't understand it, then like I said before, if nothing is different to you, why we stretching this discussion even further? Also this thread is not even for that purpose.

    At this point, just live with the fact that you can't understand what was like to play in ARR/Heavensward. A lot of us do and we are complaining about this decline in variety and complexity of job and encounter design we see and not agree with, as we have the right to do so in a constantly changing game that can be influenced by player feedback. You can disagree with us but not try invalidate our feedback.
    (3)
    Last edited by Dahlinea; 04-12-2025 at 09:06 PM. Reason: corrections