Quote Originally Posted by Valence View Post
If tomorrow you take any DPS job and turn it into a singe damage button, that's competitive enough and viable, you'll have everybody flocking to it. You'll also have a gigantic uproar everywhere how it's awful, but you'll still have everybody going for it nonetheless because most players take the path of least resistance. They want their loot and their clear. That's a universal variable that you'll find both in casual and challenging content.

In challenging content you'll also have class power and meta considerations, but in casual why do you think most jobs we see are dancers and summoners? And on the healer side? White mages everywhere, followed by sages?
Forgive my bluntness but I don't think they made changes based on casual content, as in fact they outright stated for savage content to have extended periods of movement was the reason they simplified Black Mage. So in the interest of consistency and understanding the direction intended by the devs, I think it's only fair to compare same types of content. In this case we're looking at savage.