Quote Originally Posted by Carighan View Post
All of this sounds pretty positive?

As in, you can't just blindly press your melee combo. That's good. Now let's apply this design to the other 20+ jobs, because hell I'm tired of just doing everything as the button lights up...
So long as fights proceed on strict timelines, it doesn't matter how jobs are designed. For any given encounter, you'll still be pushing your buttons in the same order every time. The fact that one encounter might need one order, and another encounter needs another order, doesn't change much.