listen, i don't care about the official forum's hard on for complexity and all that non-sense. I'm just here to play the game and these are issues because the solution to these things often require a RDM to compete with a melee for the 4th slot which is not reasonable due it's low damage compared to even the weakest melee and the fact that the consequences forces red mages most potent abilities to be misaligned with the rest of the classes. It sucks, it's the type of thing an already weaker job doesn't need. Having an alternative ranged combo that the class can be designed around abusing can be a fantastic way to resolve these issues and give rdm a more dynamic combo than just do the same melee combo 8 times before the boss dies.