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  1. #1
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    listen, i don't care about the official forum's hard on for complexity and all that non-sense. I'm just here to play the game and these are issues because the solution to these things often require a RDM to compete with a melee for the 4th slot which is not reasonable due it's low damage compared to even the weakest melee and the fact that the consequences forces red mages most potent abilities to be misaligned with the rest of the classes. It sucks, it's the type of thing an already weaker job doesn't need. Having an alternative ranged combo that the class can be designed around abusing can be a fantastic way to resolve these issues and give rdm a more dynamic combo than just do the same melee combo 8 times before the boss dies.
    (1)
    "This is what lights the darkness. A chance to make everyone happy!"
    —Sora

  2. #2
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,326
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Wayfinder3 View Post
    I'm just here to play the game and these are issues because the solution to these things often require a RDM to compete with a melee for the 4th slot
    Source? You state it like this is obviously a big problem, so come on, is it?

    Quote Originally Posted by Wayfinder3 View Post
    which is not reasonable due it's low damage compared to even the weakest melee and the fact that the consequences forces red mages most potent abilities to be misaligned with the rest of the classes. It sucks, it's the type of thing an already weaker job doesn't need. Having an alternative ranged combo that the class can be designed around abusing can be a fantastic way to resolve these issues and give rdm a more dynamic combo than just do the same melee combo 8 times before the boss dies.
    At that point, why even have a melee combo though. Since they equalized the potency between the flip and the melee, have you seen how often RDMs use the flip in actual content? Your supposed combo would do the same thing. There's no point keeping extra button bloat for a melee combo around, as you'd never want to utilize it. Or it's stronger, at which point you'll be right here complaining that you're being "forced" to use your weaker ranged combo or "forced" to misalign your actual melee combo. /shrug

    I don't see a solution proposal, I see someone wanting to add complexity to try solve a problem with fight complexity by shifting it into the job they're playing. If your goal were to actually reduce complexity or keep it equal while improving red mage potential, you'd simply shift damage from the combo into the filler, including overhead for the burst potential reduced. Tuhdaaah, same damage in uptime fights, improved damage in disengagement fights. Increased damage in fights with breaks like Ultimates, too!

    Too easy a solution? Not enough button bloat? Not complex enough for your hard on for complexity?
    (0)

  3. #3
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,032
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Carighan View Post
    I don't see a solution proposal, I see someone wanting to add complexity to try solve a problem with fight complexity by shifting it into the job they're playing. If your goal were to actually reduce complexity or keep it equal while improving red mage potential, you'd simply shift damage from the combo into the filler, including overhead for the burst potential reduced. Tuhdaaah, same damage in uptime fights, improved damage in disengagement fights. Increased damage in fights with breaks like Ultimates, too!
    It's the exact opposite though, this doesn't add complexity. You're turning a currently tricky problem "Trying to execute your melee combo with no safe spot near the boss" into "Lol just ranged combo".
    But yes, at that point just remove the actual melee combo from rdm because if potency on both is equal then "Lol just ranged combo" becomes the default anyway.
    (2)

  4. #4
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,326
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Absurdity View Post
    It's the exact opposite though, this doesn't add complexity. You're turning a currently tricky problem "Trying to execute your melee combo with no safe spot near the boss" into "Lol just ranged combo".
    But yes, at that point just remove the actual melee combo from rdm because if potency on both is equal then "Lol just ranged combo" becomes the default anyway.
    That was my point, exactly. If it's just about "Oh I cannot melee at the right times and clearly this is unfair and not okay" then the correct solution is to eliminate or factually-eliminate the melee combo (an opinion I do not share, if that wasn't obvious enough). Adding an extra ranged combo is absolutely pointless, because either way you're just standing at range, might as well just remove the melee combo entirely then?
    (0)