Maybe it would work better if more players were trying to win rather than farm XP and rewards.The problem with NA players is they play every mode with Horde Srompede but this method don’t work in Shatter and Secure (new or old)
These 2 modes are about resource control
The number of people that actually PvP and number of people on time/outpost need to be at an equilibrium
You don’t need light party to took outpost I can ensure you
NA players are bound to horde stompde and they moved in group, super predictable
Not only new Secure offers outpost buff it also offers team boost so you won’t be BH thirsty like old Secure when lonewolf
Once you reach BH3 and know what you are doing, defend side need at least 3 defenders
You use yourself as bait/threat to exchange 3 enemy units sitting idle at main outpost
Also as stealer you have more options than defender
You can go steal other GC main outpost or go to top to farm BH then come back to steal again
Like I said it is all about the resource management
This team will lost 2 to 3 resource permanently while you are still contributing
Not only that, i am also seeing pro knockers start emerges
Secure is a mode encourages multiple types of PvP styles
SE did have mechanics in both mode to incentive PvP, but NA players are enslaved by Horde Sompede
In practice, Secure is a dull 18-minute fiasco that I do not wish to play.
Like I said each person has their own favorite, but it is certainly absurd to call a mode sucks just because this person dislike (talking about OP)
I enjoyed that 18 mins of thrill of killed the defender, took the OP, and survived gank of 3 to 4 people.
Good thing Frontline is a rotation of modes isnt it?
I dislike Seize; so you less likely to see me in that mode
Last edited by Divinemights; 04-09-2025 at 08:34 AM.
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