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  1. #21
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,497
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    The Feast wasn't a pure team deathmatch, since it involved medals as an objective, not just kills.
    If you're after a pure deathmatch, this was The Fold.

    Quote Originally Posted by Kandraxx View Post
    It's more like why would you even play PvP in this game instead of going on Steam to find a real competitive game? Gear doesn't matter, job doesn't matter, everyones the same, you have like 5 buttons that you just hammer on cd to do damage. There's no expression of individual style or skill.

    Even WoW PvP in it's 2005 release state was like multiverse chess compared to this.
    Play CC ranked and see how far you go by "just hammering buttons on cd to do damage".
    I love the idea of gear until you realize that everybody will be the same meta gear anyway, except for the casual and newbies that get insta demolished by geared up veterans (which is what happened in ARR/HW pvp).
    (4)

  2. #22
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    700
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Necroing,

    But I just don't like the changes. Specifically it makes old playstyles of monk feel worse. Even when trying to recreate it with paladin and full swing, it feels like such a pain to knock people off the ledges. Even the ramp is mostly railed when getting to higher inclines except for one spot. 30 yalm knock back doesn't feel like 30 yalms. It feels like 15. Can't entirely gank people as they come out of the teleporter as they are immune for a few seconds so have ample time to find safety. There is even a wooden platform at the top that lets people safely hop down to the ramp.

    Similarly this is why current shatter feels worse. Everything is so flat and whatever heights there are just happen to be designed with making falls nonlethal.

    The only real times I managed to kill someone after all these changes, through knockback off a ledge, is low health dark knights who are in their LB state on the center platform at onsal.

    Also despite the appearance of some locations in seal rock, there is no lethal falls.
    (0)
    Last edited by Chasingstars; 08-14-2025 at 12:55 PM.

  3. #23
    Player
    MayuAmakura's Avatar
    Join Date
    Jun 2024
    Posts
    250
    Character
    Mayu Amakura
    World
    Alpha
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Chasingstars View Post
    Necroing,

    But I just don't like the changes. Specifically it makes old playstyles of monk feel worse. Even when trying to recreate it with paladin and full swing, it feels like such a pain to knock people off the ledges. Even the ramp is mostly railed when getting to higher inclines except for one spot. 30 yalm knock back doesn't feel like 30 yalms. It feels like 15. Can't entirely gank people as they come out of the teleporter as they are immune for a few seconds so have ample time to find safety. There is even a wooden platform at the top that lets people safely hop down to the ramp.

    Similarly this is why current shatter feels worse. Everything is so flat and whatever heights there are just happen to be designed with making falls nonlethal.

    The only real times I managed to kill someone after all these changes, through knockback off a ledge, is low health dark knights who are in their LB state on the center platform at onsal.

    Also despite the appearance of some locations in seal rock, there is no lethal falls.
    They made it that way because of how many jobs have knockbacks. Frontlines were never balanced and sadly tanks dominate this area of field way too much. Specially if its premades, in which case you can already say "gg wp go next".
    (0)

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