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  1. #1
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,009
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Reginald_Cain View Post
    The problem is that tanks holding parties hostage should be a reportable offence and it's not. It's the human not the role that is choosing to make everyone else not play the game and i think that if people actually could get penalized via suspension for that then we'd see less of this. maybe just make a vote system that auto resets the fight and kicks the tank. This is a matter of griefing and ruining first time experiences. better yet if the tanks are alive and no ressers are alive make the boss auto wipe the party after a long cast. the cast time is to clutch a low health win like at 1-0.1% hp.
    I wouldn't go that far but in principle, I agree. Nothing like doing content for the first time, the party dying when the boss is at 50% or more, then watching a tank solo the rest for 20 minutes with 8 vuln stacks because they're a tank and they can stand in pretty much any mechanics they want without much consequence. My "favourite" instance of this was during one of the Endwalker Normal raids where the tanks decided to try and solo, only to eat dirt at 2%, having wasted 15 minutes of everyone's time.

    I'm reiterating my idea of the boss getting a stacking damage buff or enrage cast if over half the party is dead for X amount of time. Disable this when you unsync the fight, so old content can still be farmed without a full party. Boom, problem solved.
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  2. #2
    Player
    Mercury_Grey's Avatar
    Join Date
    Nov 2018
    Location
    Ul'dah
    Posts
    191
    Character
    Jaune Belladonna-arc
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by PercibelTheren View Post
    I wouldn't go that far but in principle, I agree. Nothing like doing content for the first time, the party dying when the boss is at 50% or more, then watching a tank solo the rest for 20 minutes with 8 vuln stacks because they're a tank and they can stand in pretty much any mechanics they want without much consequence. My "favourite" instance of this was during one of the Endwalker Normal raids where the tanks decided to try and solo, only to eat dirt at 2%, having wasted 15 minutes of everyone's time.

    I'm reiterating my idea of the boss getting a stacking damage buff or enrage cast if over half the party is dead for X amount of time. Disable this when you unsync the fight, so old content can still be farmed without a full party. Boom, problem solved.
    I really disagree that would mean they would have to rework old fights to put that mechanic in teh game. Its casual content for a reason. I would rathor watch a tank solo a boss if that means i can clear the content adn not waste another 5 minutes fighting the boss. Now if boss is at 70% then yes tank should lose teh fight, but at 50% No they shouldn't. I have done amurot as a DRK in 6.0, and that was teh pre- living dead buffed DRK the party didn't mind that i solo the boss because they didn't care.
    (1)

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