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  1. #1
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Aidorouge View Post
    Strangely enough, there's people out there who insist SMN and RDM should lose their Raise thinking they'll be compensated with more damage, thus putting them on par with BLM and PCT.

    The thing is though... people thought the same would happen with MCH, than in not having group buffs, it would get loads more damage. Shock of shocks, this didn't come to pass, and now you have people wanting MCH to be turned into a buffer if its not going to get the damage it's expected to have.

    But yeah, without that utility for double rez, RDM would probably be in a bad spot, and ironically its ability to do said double rez just ends up one more punch into SMN's gut because it wasn't even allowed to hold onto THAT novelty for its self. (And Physick is literally a wasted hotbar slot.)
    I think everyone should lose res because the devs make better fights without it. As seen in BA and DRS. Like, unironically, the devs only having the lever of damage down and killing players is simply bad for the game's encounter design. Not the only thing bad, but a big part of it.
    (2)

  2. #2
    Player
    LoganMccree's Avatar
    Join Date
    Mar 2025
    Posts
    22
    Character
    Logan Mccree
    World
    Famfrit
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Taranok View Post
    I think everyone should lose res because the devs make better fights without it. As seen in BA and DRS. Like, unironically, the devs only having the lever of damage down and killing players is simply bad for the game's encounter design. Not the only thing bad, but a big part of it.
    They will never make such a bold move. The "improved encounter design" they promised didn't happen. Or if it did it amounts to slightly faster DDR. FF14 players got Stockholm'd into thinking that body checks in virtually every high-level encounter is the norm and default, and don't realize how damaging it is to the game.

    Keep in mind they use damage down because they hate player creativity. They hated that people were soaking vuln ups on shit like O6S's flame to get some uptime. They hated that speedrunners* figured out cool tricks to get a few extra GCDs in. They hated that as players themselves they need to resort to "unnatural" techs to compete on FFLogs. This whole game is now chained to the whims of FFLogs Discord dwellers who hate anything that isn't ultra-scripted choreography. I have no doubt the job and encounter designers are part of them (in mentality at the very least). The body checks are there to force you to do the same choreography everyone must follow.

    There's a reason why jobs get gutted over and over again and funneled into the same style. It's because there are only a few job designers, and the entire playerbase and game must bow down to their idiosyncratic preferences. They don't design for you. They design for themselves. That's why healers were gutted first, because the job design team are DPS mains who hated that they had to use GCD heals and not do damage. That's why certain jobs like monk get a lobotomy every expansion because the team hated how it played. They hate you as a player when you don't do what they want. That's why they keep trying to gut nonstandard Black Mage, that's why they gutted TK monk. It's why they gutted Summoner because they hated that they didn't foresee that old SMN optimization involved in large part the interplay between pet animations and pet movement (which emergently created a playstyle of stutter-stepping during Bahamut windows).

    *I speak of the ancient species of speedrunners who actually enjoyed pushing for speedkills using unconventional strats which often increased the difficulty of the encounter, not of the modern variety of crit-farming brainrotten parse-andies.
    (4)
    Last edited by LoganMccree; 04-06-2025 at 02:38 AM.
    Quote Originally Posted by Graveyardprincess View Post
    A. Naruto wasnt written good are you joking lol the dude legit by the end dismisses everything from the past Exams: neji to naruto its fate wrather w/e happans it was destiny "naruto no its not" by the end everything neji said was right naruto was born to be hokage has the strongest tailed beast- family of kages basiclly and neji sacrficed himself like his father proving destiny just one example of how bad that was written.
    and c. your opinion is auto trash by consinder naruto good written lol Wuk Lamat is 50x better written from what ive seen than naruto was lol

  3. #3
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by LoganMccree View Post
    There's a reason why jobs get gutted over and over again and funneled into the same style. It's because there are only a few job designers, and the entire playerbase and game must bow down to their idiosyncratic preferences. They don't design for you. They design for themselves. That's why healers were gutted first, because the job design team are DPS mains who hated that they had to use GCD heals and not do damage.
    That's the thing. Tanks were gutted first, because warriors straight up couldn't tank twintania, they turned warrior into paladin. AST was completely dead on arrival, and they spent most of HW and SB basically turning AST and SCH into WHM, because you need WHM's overpowered kit to heal the absolutely bonkers outgoing damage. There is no skill in deciding to use Medica 1 in FFXIV, but with the sheer amount of aoes going out, it's literally the only answer.

    They homogenized their fight design down to the point where cast bars are a liability, in a game where the game's godawful netcode is a serious limitation, and then put in fights that are miserable anywhere above about 15ms ping.

    They demonstrably don't test the game above a direct connection to the game server, because there's no way in hell M5S would have been considered fine if they tested it at 200ms ping, especially when I've run into players complaining about it at a mere 60ms ping compared to whatever god-tier connection they have that's normally better than 60. Hell, they certainly don't test it on every job, because even trying to find 3s of time to cast slipstream as summoner is a nightmare in M5S, and it wouldn't take much to realize funky floor 1's spotlights are a nightmare for the second person if you have to cross the map as any caster. 'Just use movement!' And do WHAT exactly for ensemble immediately after?

    Their head is buried so deep in the sand that they don't even realize that they're off the coast of brazil right now, and their 'encounter improvements' are actively driving the game off a cliff because of these problems and more.
    (6)
    Last edited by Taranok; 04-06-2025 at 09:54 PM.