Quote Originally Posted by ZephyrMenodora View Post
They stated the reason. It’s cast times we’re interfering with combat design.
Honestly, I find their reasoning a bit bad...

BLM had a good amount of mobility, it just required some skill to do it effectively.. Which is OK in a video game, now they've just had it as effortless as humanly possible whilst also removing many of the fail states.

This is why they are never going to accomplish anything because any given implementation they go for... They always have to take something away from other classes.. "Ah we've gone with new fight design, so now we have to neuter part of a job kit"