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  1. #1
    Player
    CidHeiral's Avatar
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    Dec 2021
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    1,564
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    Cid Heiral
    World
    Hyperion
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    Dragoon Lv 100
    Quote Originally Posted by Ankhira View Post
    People are really being gatekeepey over unreal out of all things. The content that rewards no gear or anything meaningful besides some mounts and minions.

    The DPS check for Suzaku is definitely too much. We had 3 deaths yesterday and still saw enrage with pots. Not everyone is a perfect player who does ultimates or savages, Unreal is good content between normal content, extreme and savage, so why gatekeep that? Literally it's a good tool to get people into endgame - "Do better, Die less, do more dmg" stop being condescending.
    How is it "gatekeepy" to point out you have to do a fight properly to win?
    (7)

  2. #2
    Player
    Ankhira's Avatar
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    Mar 2025
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    46
    Character
    Ankhira Autumnsong
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by CidHeiral View Post
    How is it "gatekeepy" to point out you have to do a fight properly to win?
    When people point out valid issues with Unreal content, dismissing them with comments like "just get good" isn’t constructive. The DPS check for suzaku is clearly overtuned, no matter how you look at it. While I agree that content shouldn’t be a total faceroll, it also shouldn’t feel like extreme difficulty. The mechanics for Suzaku are straightforward, but that doesn’t help when the average group can’t afford more than three deaths before hitting enrage.

    I’ve played every Unreal since Leviathan, and I’ve never had to use pots before. It’s a given that players need to handle the mechanics—that’s not what I’m talking about. What’s frustrating are the unhelpful comments like #usefood, #dobetter, and #dieless. They add nothing to the conversation. And sure, some people say “it’s endgame, it should be hard,” but for those who want challenging content, we already have Extreme, Savage, and Ultimate levels.

    As someone who does Savage and Extreme content, I personally don’t have issues with Unreal. But I can see how casual players are struggling with it—and that’s a problem. Casual players already have limited content available to them, and now some people (not you specifically) are being elitist and gatekeeping over Unreal. It's just pathetic.
    (3)
    Be kind, always! ^-^

  3. #3
    Player AvoSturmfaust's Avatar
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    Feb 2020
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    480
    Character
    Maweth Ashari
    World
    Shiva
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Ankhira View Post
    When people point out valid issues with Unreal content, dismissing them with comments like "just get good" isn’t constructive. The DPS check for suzaku is clearly overtuned, no matter how you look at it. While I agree that content shouldn’t be a total faceroll, it also shouldn’t feel like extreme difficulty. The mechanics for Suzaku are straightforward, but that doesn’t help when the average group can’t afford more than three deaths before hitting enrage.

    I’ve played every Unreal since Leviathan, and I’ve never had to use pots before. It’s a given that players need to handle the mechanics—that’s not what I’m talking about. What’s frustrating are the unhelpful comments like #usefood, #dobetter, and #dieless. They add nothing to the conversation. And sure, some people say “it’s endgame, it should be hard,” but for those who want challenging content, we already have Extreme, Savage, and Ultimate levels.

    As someone who does Savage and Extreme content, I personally don’t have issues with Unreal. But I can see how casual players are struggling with it—and that’s a problem. Casual players already have limited content available to them, and now some people (not you specifically) are being elitist and gatekeeping over Unreal. It's just pathetic.
    Sorry to tell you but Unreal is EXTREME Content, and its fine to have a tighter dps check maybe people start then to understand that they can go forever without increasing the own performance.
    (6)

  4. #4
    Player
    CidHeiral's Avatar
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    Dec 2021
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    1,564
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Ankhira View Post
    When people point out valid issues with Unreal content, dismissing them with comments like "just get good" isn’t constructive. The DPS check for suzaku is clearly overtuned, no matter how you look at it. While I agree that content shouldn’t be a total faceroll, it also shouldn’t feel like extreme difficulty. The mechanics for Suzaku are straightforward, but that doesn’t help when the average group can’t afford more than three deaths before hitting enrage.

    I’ve played every Unreal since Leviathan, and I’ve never had to use pots before. It’s a given that players need to handle the mechanics—that’s not what I’m talking about. What’s frustrating are the unhelpful comments like #usefood, #dobetter, and #dieless. They add nothing to the conversation. And sure, some people say “it’s endgame, it should be hard,” but for those who want challenging content, we already have Extreme, Savage, and Ultimate levels.
    I think part of the issue is there's a disconnect between what you want this content to be and what it actually is. Unreals are extreme content, they're literally extreme trials scaled up to max level. The previous unreals were pushovers because of the era they originated from, not because they were intentionally nerfed to make it casual content. I can empathize with people being lulled into a false sense of security by the previous fights being so easy but that's going to be less and less the case as unreals progress through each expansion, so people should approach them as they would any other extreme.

    I do agree that "lol git gud" isn't helpful though. Fortunately there are a lot of helpful resources out there that people can look into if they're curious about getting into extremes or trying to figure out where they could improve to get that last little bit for the clear.
    (4)
    Last edited by CidHeiral; 04-23-2025 at 03:14 PM.

  5. #5
    Player
    PercibelTheren's Avatar
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    May 2023
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    Limsa Lominsa
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    1,033
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by CidHeiral View Post
    I think part of the issue is there's a disconnect between what you want this content to be and what it actually is. Unreals are extreme content, they're literally extreme trials scaled up to max level. The previous unreals were pushovers because of the era they originated from, not because they were intentionally nerfed to make it casual content. I can empathize with people being lulled into a false sense of security by the previous fights being so easy but that's going to be less and less the case as unreals progress through each expansion, so people should approach them as they would any other extreme.

    I do agree that "lol git gud" isn't helpful though. Fortunately there are a lot of helpful resources out there that people can look into if they're curious about getting into extremes or trying to figure out where they could improve to get that last little bit for the clear.
    Again, most Extremes aren't tuned this tightly. The mechanics in Suzaku are NOT hard (though the forced march orbs while the floor explodes can be annoying, but it's not hard). It's just an unusually tight DPS check. None of the Endwalker or Dawntrail EX fights I've seen have margins this tight. Most of the Savage fights I've seen don't, either, unless we're talking week 1 when everyone is barely geared.
    (2)

  6. #6
    Player
    Wilford111's Avatar
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    Faux Ears
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    Hyperion
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    Warrior Lv 100
    Quote Originally Posted by PercibelTheren View Post
    unless we're talking week 1 when everyone is barely geared.
    This is what Unreal aims to replicate.
    (3)

  7. #7
    Player
    PercibelTheren's Avatar
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    Percibel Theren
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    Zodiark
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    Astrologian Lv 90
    Quote Originally Posted by Wilford111 View Post
    This is what Unreal aims to replicate.
    Says who, exactly? Edit: Also, love the goalpost moving. I wasn't aware Unreal was trying to replicate SAVAGE. We seriously need more content that's a step-up from Normal mode but not quite Savage difficulty. Something to ease people new to high-end duties into it.
    (1)
    Last edited by PercibelTheren; 04-23-2025 at 05:26 PM.

  8. #8
    Player
    Wilford111's Avatar
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    Faux Ears
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    Hyperion
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    Warrior Lv 100
    Quote Originally Posted by PercibelTheren View Post
    Says who, exactly?
    I imagine the devs who were responsible for keeping the ilvl close to minimum. That alone will make Unreal more difficult than Extreme.
    (2)

  9. #9
    Player
    CidHeiral's Avatar
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    Cid Heiral
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    Hyperion
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    Dragoon Lv 100
    Quote Originally Posted by PercibelTheren View Post
    We seriously need more content that's a step-up from Normal mode but not quite Savage difficulty. Something to ease people new to high-end duties into it.
    That's what Extremes/Unreals are.
    (4)

  10. #10
    Player
    Miohazuki's Avatar
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    Jun 2023
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    Character
    Theldry Rich
    World
    Sagittarius
    Main Class
    White Mage Lv 60
    Quote Originally Posted by PercibelTheren View Post
    Again, most Extremes aren't tuned this tightly. The mechanics in Suzaku are NOT hard (though the forced march orbs while the floor explodes can be annoying, but it's not hard). It's just an unusually tight DPS check. None of the Endwalker or Dawntrail EX fights I've seen have margins this tight. Most of the Savage fights I've seen don't, either, unless we're talking week 1 when everyone is barely geared.
    You will survive if you are not able to do one unreal fight .it is not end of the world
    (1)

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