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  1. #31
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,145
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Lizzit View Post
    sad. you're probably the only person in all of Eorzea who actually enjoys frontlines
    Interesting that you thinks everyone shares same view as you
    While 7.1 I started play more with Crystal Conflict, 7.2 changes did pull me back towards Frontline
    (1)

  2. #32
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,610
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by echo78 View Post
    People just get straight up deleted in a second by mid game.
    Good. People being able to soak the damage of half an alliance wailing on them was always lame.
    (1)

  3. #33
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,158
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Lizzit View Post
    sad. you're probably the only person in all of Eorzea who actually enjoys frontlines
    This is such a strange thing to say. It was my main form of combat content from when I started in Stormblood all the way until they gut it in Endwalker. Now after 7.2 it's back up there as sometimes the only combat content I might do in a day. Definitely not the only one and I can recognize names from over the years.
    (2)

  4. #34
    Player
    OMGJesuis66's Avatar
    Join Date
    Jan 2022
    Posts
    154
    Character
    Laguz Djt-marouc
    World
    Mateus
    Main Class
    Dark Knight Lv 100
    Given how these forums only talk about Frontlines, seems like it.
    For me, it remains an eyeroll mode, people don't play it for a W, it's always a mess with a lot of people who just 'don't care', and it's quite disheartening how you barely see people talking about CC or even class changes and compositions for the PvP mode that genuinely has a skill expression and, you know. Even a ranked system.
    The reworked Frontline is fun tho, but the other ones really could use some improvement to be more interesting... At least we don't see DRK + Astro combos that much anymore.
    (0)

  5. 04-04-2025 01:35 PM

  6. #35
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,604
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by TakumiHarada View Post
    It turned back to the Salted + Dive + Hysteria + Seduced crap that has gone on and on and on and on for literally years.
    Comet is hot garbage because it's telegraphed and Casters intrinsically got a dmg reduction. Healers and Ranged (maybe except MCH for solo dmg) are absolutely hopeless too.
    If I were the devs I wouldn't try to be creative because some people just want to do the same old brainless combo until the end of service.

    I'm bored though.
    I have noticed this... Sadly, the developers essentially ignore any form of balancing for Frontlines (Which is why it should be 8v8v8). It turns every match into the same tired strategy, but unfortunately there are people that try and justify this under "But muh aggression strats", "But now it doesn't turn it into pure numbers game" -- Nah, it's not a strategy as much as it is just pure steamroll.

    Quote Originally Posted by Exmo View Post
    BH should turn you into a glass cannon. If BH5 gave +50% offensive BUT -30% defensive, it would mitigate steamrolling, further encourage players to focus high BH enemies, and advance more interesting intra-team strategies
    I actually agree with this, it would be a good change.
    (2)

  7. #36
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,489
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by OMGJesuis66 View Post
    Given how these forums only talk about Frontlines, seems like it.
    For me, it remains an eyeroll mode, people don't play it for a W, it's always a mess with a lot of people who just 'don't care', and it's quite disheartening how you barely see people talking about CC or even class changes and compositions for the PvP mode that genuinely has a skill expression and, you know. Even a ranked system.
    Fair. CC isn't as popular as FL, though I suspect that's by and large because there's more of a greater emphasis on an individual's culpability and obligation to contribute in a smaller 5v5 mode. That is to say, your average FL participant can get away with doing the bare minimum or less (and frequently does), short of being obviously afk or an active detriment. You die 5 times in CC? The rest of your team probably thinks you're a liability and is constantly at a disadvantage. You die 5 times in FL? The rest of your team probably doesn't know or even care.

    Quote Originally Posted by OMGJesuis66 View Post
    The reworked Frontline is fun tho, but the other ones really could use some improvement to be more interesting... At least we don't see DRK + Astro combos that much anymore.
    Now I wish they'd pull the new Shatter out of rotation and either give us back the old map or rework the new one so each large ice can only spawn once (and increase their HP), has a ramp for both adjacent teams again, and stagger small spawns slightly more frequently (so you'll see them respawn about 3 times rather than barely twice). Secure manages to do what new Shatter fails at, which is encourage fighting other players despite the infrequent drones. Shatter often lulls roulette tourists into a false sense of participation by having them constantly fight ice despite other players.

    Quote Originally Posted by Kaurhz View Post
    It turns every match into the same tired strategy, but unfortunately there are people that try and justify this under "But muh aggression strats", "But now it doesn't turn it into pure numbers game" -- Nah, it's not a strategy as much as it is just pure steamroll.
    FL has and always will be a numbers game. In a mostly equal conflict, the first team to be put on the backfoot will almost always get routed. This is almost always the team with the most ranged DPS and thinnest frontline. Especially when a large chunk of your ranged DPS don't have the sense for target priority and disperse their attacks across 6+ different tank/melee targets (so nothing dies). I don't care how strong people think ranged DPS are in FL or it being a "ranged meta," once they all start backpedaling behind each other, they lose. Seen it hundreds of times.
    (1)

  8. #37
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    667
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Lizzit View Post
    sad. you're probably the only person in all of Eorzea who actually enjoys frontlines
    Although l only do it for xp, but l wouldn't say that. That's some real gaslighting
    (0)

  9. #38
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    882
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Lizzit View Post
    sad. you're probably the only person in all of Eorzea who actually enjoys frontlines
    Low effort troll right there.
    (1)

  10. #39
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    882
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by MisterNublet View Post
    Except, you know, BH5 lets ranged jobs heal for 40% of their health with a press of a button. Now you can fart in the general direction of a skirmish and you'll leave with BH3 within the first 2 mins of the match.

    It also doesn't help that most Melee Jobs have 0 or 1 CC while Ranged Jobs have 2 to 3. If noobs are good at one thing, its running away, and they sure as hell know how to press their escape tool even if they don't know how to DPS. Takes way too damn long to kill a single player.
    The added heal bonus really doesn't help those players survive more, especially with all the added dmg this patch, despite the higher BH heal. I agree with your second point though, some melees need more control, and not necessarily hard ccs. I still miss the mnk stun.
    (0)

  11. #40
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,145
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Teno View Post
    The added heal bonus really doesn't help those players survive more, especially with all the added dmg this patch, despite the higher BH heal. I agree with your second point though, some melees need more control, and not necessarily hard ccs. I still miss the mnk stun.
    I kind disagree on Monk
    The exchange of stunt for range attacks made Monk more versatile
    This is a decent change
    Melee don't really need a stunt and having range attack as form of control is far better
    Takes SAM as example.
    Its role swapped with Monk this expansion, it has stunt but lost the range attack
    On top that zentenken is an outdated LB after introduce of role action Smite, SAM is really at rough shape (don't care about what they do at CC, i am talking about Frontline)

    The only good thing about stunt on Monk is merely to adjust direction of knockback so you can knock target back to your team for focus fire
    This no longer need as Monk gained more meaningful range attafcks and don't need to rely on combos that takes long time to execute
    (0)
    Last edited by Divinemights; 04-05-2025 at 01:13 AM.

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