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  1. #1
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Hm... I like the writing. I think a lot of people are rushing through it because they are in a hurry, but I don't think the dialogue or background that is in the cut-scenes, etc is difficult to understand. IF people actually read it, though, is another matter. If SE took the same words that are written and have it voice-acted, I scarcely believe anyone would complain then.
    (61)

  2. #2
    Quote Originally Posted by Eldaena View Post
    Hm... I like the writing. I think a lot of people are rushing through it because they are in a hurry, but I don't think the dialogue or background that is in the cut-scenes, etc is difficult to understand. IF people actually read it, though, is another matter. If SE took the same words that are written and have it voice-acted, I scarcely believe anyone would complain then.
    Rushing through a storyline/cutscene to finish purely because you want to get to the battle should not, in my opinion be a reason to make the storyline suffer. We have playback in our Inns for that.

    But if you are forced to, due to the way the battle is created and have no choice but to rush, I think ample time should be allotted to finish the story line real-time for all speeds of readers before the battle starts instead of people having to rush through to get to a battle.

    I want more voice acting but I definitely would rather have good intelligent and beautiful dialog than dumbed-down, simpleton text. One of my favorite aspects of storyline is elaborately written storyline.

    Hell yes I would rather it be all voice acted but if that is not an option, please don't cut the writing down to simple one-line type stories. I love especially how the game's races and character personalities are diverse in their own particular way of talking.

    I can tell who is speaking by reading not just the name before the dialog but the actual style of the dialog written out. Oliver Goodfellow, for example or the mysterious sleuth that appeared with the inn room quests.

    Something of a tradition I have come to depend on and expect in FF mmorpg's is the beautifully written storyline and dialogs. I loved how 'Taru' was added to the language of the race and felines roll their R's. This makes for longer reading but I like that and it brings me deeper into the story. If a large amount of players are having trouble finishing the cutscenes and have no choice but to rush to battle, it should be adjusted so they can take their time.
    (3)

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  3. #3
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by MStowastiqVahlshdeh View Post
    please don't cut the writing down to simple one-line type stories.
    No one is asking for dumbed down simple one line anything. Why let's do a better example? Who's complaining about the job quests? I'm sure not. those were extremely well done. My favorite was dragoon. The story was compelling AND it had loads of dialogue. Why did that one work? Because the dialogue wasn't written in a disjointed way.

    Or the dialogue between Cid and the Black Legatus (forgot his name) It was sharp, clipped, and revealed a lot of info and it was interesting to read! In fact, the Legatus didn't say much at all at all.

    From the look of it, it is mostly the main scenario quests that have the problems, and that's really too bad.

    There's no need to "dumb down" anything. Just edit more. That's my opinion anyway.
    (3)