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  1. #1
    Player
    bundythenoob's Avatar
    Join Date
    Jul 2020
    Posts
    187
    Character
    Allie Millfleurx
    World
    Coeurl
    Main Class
    Dark Knight Lv 100
    I do agree that the tanks' sustain kits are pretty bloated, but I would rather see the devs tune encounter damage output so that our sustain is worth keeping around, than removing the sustain entirely and leaving damage instances too low for it to matter
    (3)

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,847
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by bundythenoob View Post
    I do agree that the tanks' sustain kits are pretty bloated, but I would rather see the devs tune encounter damage output so that our sustain is worth keeping around, than removing the sustain entirely and leaving damage instances too low for it to matter
    This would be great but even then theirs pretty massive imbalances with how much more warrior has compared to other tanks, if you make sustaining more important that leaves warrior clearly better then other tanks defensively (I mean it already is with holm gang being 240s).


    I just don't know how much damage we're ideally expecting fights to output if we consider sustain kits like warriors.
    (1)

  3. #3
    Player
    AlliciaCapulet's Avatar
    Join Date
    Apr 2015
    Location
    Limsa Lominsa
    Posts
    126
    Character
    Allicia Capulet
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rithy255 View Post
    I just don't know how much damage we're ideally expecting fights to output if we consider sustain kits like warriors.
    I'd say finding back the balance they had for normal content back in ARR/HW. Back then, a normal dungeon was taking around 25-30 minutes (instead of 8-10 minutes) and wipe were possible. Tanks were not able to solo a dungeon, healers were needed and the damage output was great enough that even the DPS needed to be healed. Also, when there was ads or other mecanics to do, the DPS had to leave the boss to actually do them.

    Now normal content is just too easy, boring, and tanks can solo them. I know that it's the players that were once complaining that it was too hard, but the difficulty of the normal content doesn't have to be something that an handicaped drunk monkey can achieve...

    Yes, I know, savage and ultimate exists (even if they are cleared without healers often), but honnestly the game lack stress right now, it's like too easy for 95% of the stuff that we can do...

    At least, maybe they can keep the super easy level with the AI if you don't want to queue with people, so you have an easy mode, but when it's with players... the damage output of a fight and HP of monsters should increase too..
    (2)