No thank you, don't want the story to try to position WoL at the center. Blank slate silent protagonists are not suited to that purpose.
No thank you, don't want the story to try to position WoL at the center. Blank slate silent protagonists are not suited to that purpose.
Another negative I wish to add.
STOP
USING
MACHINATIONS!
I am SO over hearing that piece of crap excuse for music in cutscenes etc! I mean, I don't understand why they're using such an outdated music track so late into the game. It never really suits the scene or the story and there are FAR better options (though no music at all would be in improvement over Machinations).
I generally mute my speakers or skip cutscenes when that catastrophically boring excuse for music plays anyway but seriously - why are they still using it?!
Did you play the same game as i am? From ARR to Endwalker its the story of the Warrior of Light, from the build up in ARR to HW, to the hero story who rescue two nations from the garlean empire, to shadowbringers where you rescue yourself! Than you are the one who walks to the end, to the end where you kill a god, the personification of despair, who want to end every life in the known and unknown universe! And than you go to be the mentor of the even more awesome wuk lamat. Dawntrail was the only part of the story, that was not yours! The problem is not the story that was, no the story of dawntrail with the invading wuk lamat.
Also why do you have so many blank slates in anime? From Sword Arts Online Kirito to Solo Levelings Sung Jin-Woo? Because you need a blank slate for insert the viewer in that characters. In a movie you need to do the choices for the viewer and square enix done exactly this. While they should give us option where we as the silent protagonist choose, even if all the choices in the end lead to the same outcome, this is how you tell a good story and give the player aka viewer the choice of inserting themself in such a character. We want to experience the role of the protagonist! And that is why a silent protagonist is a good thing! Yes it would be nice to have that choices also with a voice. But it is not needed, because when you have choices, to be cocky or barsch or direct or smart or something else. We experience the story on our own way. But square enix do not deliver us that!
So sorry to say, but your arguments are weak, we have that WoL centric story all the time, but SE is only to incompetent to deliver it to us. And these incompetence peaked now in dawntrail! In Shadowbringers and Endwalker the incompetence was not that high, because the overall story was not that bad. But the railing of that story, where we are forced to a story path, was there every time! With some exceptions, when we had to chose like with zenos where we had at least the option to say "yes i want to be on your side, lets fight" but than zenos say "no no, that is not your way!"
Did you not see, that SE is a one trick pony?Another negative I wish to add.
STOP
USING
MACHINATIONS!
I am SO over hearing that piece of crap excuse for music in cutscenes etc! I mean, I don't understand why they're using such an outdated music track so late into the game. It never really suits the scene or the story and there are FAR better options (though no music at all would be in improvement over Machinations).
I generally mute my speakers or skip cutscenes when that catastrophically boring excuse for music plays anyway but seriously - why are they still using it?!
- Every time they use the same music, from combat to imaginations, remix it and use it again.
- Story, its every time the same, in every add-on we beat the big evil and rescue the world. At least we do not team up with the the orcs and tauren every add-on!
- Combat, mostly every class is only a variation of the others. What is the difference between a bard and a dancer, some small changes and visuals.
- Dungeon, every time 2 trash packs, boss and again, every dungeon, very add-on!
- Bosses, every time a closed room with aoe bullet hell mechanic and since 7.2. in faster that you get migraine from it.
- NPCs, oh here we have Minfilia, than we get the other Minfillia, than we get the winged Minfilia and now we get the FF9 Minfilia and named her "Sphene". Its everytime the damsel in distress who can't safe herself and need us the Warrior of Light to get shit done. And i can't wait to see the new ascians, that stand behind the.. oh wait we get that in 7.2. and will get it later when behind that guy is a bigger enemy. I wonder what the 8.0 minifilia looks like.
- Enemies. We get Garlemald from 1.0 to Shadowbringers an what we get in Dawntrail? Garlemald from FF9?! With magitec, with a prince who want to be the strongest, with a person behind the price who has a higher motivations and what we get in 7.2. The same thing AGAIN! with sphene who was behind the prince, has now a guy behind her, who is the ff9 version of the guy in the chair out of stormblood who do exactly the SAME "evolve" thing.
Square Enix is a one trick pony... they reuse there old work, over and over and over and over and over and over and over.. oh sorry i have stroke from the new 7.2. raids.... to much flashy aoes with so much internal server lag....
Last edited by Sharindel; 04-02-2025 at 07:52 PM.
I like machinations………because it’s the easiest indication that this is a skipable cutscene if you are someone who skips cutscenes
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
You are confusing "the WoL did a thing" with "the story is about the WoL". None of the previous expansions centered the WoL at the center of the story.Did you play the same game as i am? From ARR to Endwalker its the story of the Warrior of Light, from the build up in ARR to HW, to the hero story who rescue two nations from the garlean empire, to shadowbringers where you rescue yourself! Than you are the one who walks to the end, to the end where you kill a god, the personification of despair, who want to end every life in the known and unknown universe! And than you go to be the mentor of the even more awesome wuk lamat. Dawntrail was the only part of the story, that was not yours! The problem is not the story that was, no the story of dawntrail with the invading wuk lamat.
Also why do you have so many blank slates in anime? From Sword Arts Online Kirito to Solo Levelings Sung Jin-Woo? Because you need a blank slate for insert the viewer in that characters. In a movie you need to do the choices for the viewer and square enix done exactly this. While they should give us option where we as the silent protagonist choose, even if all the choices in the end lead to the same outcome, this is how you tell a good story and give the player aka viewer the choice of inserting themself in such a character. We want to experience the role of the protagonist! And that is why a silent protagonist is a good thing! Yes it would be nice to have that choices also with a voice. But it is not needed, because when you have choices, to be cocky or barsch or direct or smart or something else. We experience the story on our own way. But square enix do not deliver us that!
So sorry to say, but your arguments are weak, we have that WoL centric story all the time, but SE is only to incompetent to deliver it to us. And these incompetence peaked now in dawntrail! In Shadowbringers and Endwalker the incompetence was not that high, because the overall story was not that bad. But the railing of that story, where we are forced to a story path, was there every time! With some exceptions, when we had to chose like with zenos where we had at least the option to say "yes i want to be on your side, lets fight" but than zenos say "no no, that is not your way!"
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
It's about the warrior of darkness, duh.
Seriously though, the player character has always been the main character, hence y'know, you playing them. You're watching/experiencing the journey of the WoL 99% of the time. The primary narrative of every story in the game is filtered through your character, not someone else. The fact that other people have more backstory for why they do something is inconsequential. It'd be like suggesting that Martin is the main character of Oblivion because he's the most prominent NPC despite the entire rest of the massive game.
Last edited by hydralus; 04-02-2025 at 09:21 PM.
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