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  1. #1
    Player
    Kozh's Avatar
    Join Date
    Mar 2020
    Posts
    981
    Character
    Corvo Aerden
    World
    Kujata
    Main Class
    Dark Knight Lv 90
    Hmm I'm not sure I quite agree with this tbh. For me ff14 cutscene mostly have been good. They do emply the camera movement thing, just not like the examples you provided here.
    I think it's a tad unfair to compare them, since WoL is customized character, which means they have to consider race, gender, and jobs when creating cutscene.
    Ff14 might not as emotive, but they excell in creating immersive cutscene. For example, post hades fight (when we throw the axe of light) and fist fight vs zenos in EW.

    The WoL standing there doing nothing is more writing issue imo
    (11)

  2. #2
    Player
    Sharindel's Avatar
    Join Date
    Nov 2015
    Posts
    55
    Character
    Hae Kyligar
    World
    Shiva
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kozh View Post
    Hmm I'm not sure I quite agree with this tbh. For me ff14 cutscene mostly have been good. They do emply the camera movement thing, just not like the examples you provided here.
    I think it's a tad unfair to compare them, since WoL is customized character, which means they have to consider race, gender, and jobs when creating cutscene.
    Ff14 might not as emotive, but they excell in creating immersive cutscene. For example, post hades fight (when we throw the axe of light) and fist fight vs zenos in EW.

    The WoL standing there doing nothing is more writing issue imo
    You pay subscription! 10-15$ per month. Lets say 15$ you are on 60$ per patch. That is a AAA game! You should expect not less than perfection from a AAA game company for that much money!

    And yes you are right, it is more work! But you pay 60$ per patch! Should you not expect that effort from them? Why we as customers are always that way that we must be on the side of a multi million dollar company?! We pay for that effort! We pay 60$ per patch! We should no expect less from them, as a game dev like Kuro Games who has 3times more people to pay as CBU3 and has no subscription. Who must bring quality because only quality lead to an open wallet that pay for gatcha mechanics.

    We pay for that, but where do you think that money goes that we pay? They produce other games with that money! FF14 is 70% of there income of SE! But they create other games with that money, while we discuss about that it is not fair that they most work harder for our money, than another company? Come on.... that is pandering a lazy game dev!
    (2)
    Last edited by Sharindel; 04-02-2025 at 05:52 PM.

  3. #3
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    681
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kozh View Post
    Hmm I'm not sure I quite agree with this tbh. For me ff14 cutscene mostly have been good. They do emply the camera movement thing, just not like the examples you provided here.
    I think it's a tad unfair to compare them, since WoL is customized character, which means they have to consider race, gender, and jobs when creating cutscene.
    Oh come on now... Look at BG3, even if you go way beyond what they offer in-game (yes, mods), the cutscenes involving your character are still flawless. They are not voiced for the sake of roleplaying yourself, but they are very well animated. They do display the full range of emotions based on the context of the dialogue, and they are not standing there with a blank mind and face waiting for everyone to finish.

    SE just got comfy with their slop. I will forever die on the hill saying they had 11 years to re-do from the ground up the entire engine and coding behind it. It was a decision to milk it to fund their FOM trends that had long passed by the time they engaged with them.

    Also there are highly successful games recently released that were entirely coded by a very small group of people, and some done by only one, Mannor Lords is a prime example of this.

    So when it comes to manpower and the systems (game, code, severely outdated ingame systems, and the jazz) that are still stuck in 1990, SE does not have any excuse.
    (0)