Quote Originally Posted by Gramul View Post
Heaven forbid a Massivly Multiplayer game be Massive.

Like I've said before, I think room exists for both. Maybe make dungeons less liniar with tons of multiple routes.
I never saw anything massive about not being able to enter Dynamis/Limbus because someone else was in there.

I'm all for less linear dungeons, and abolishing the speed run crap that we currently have. I just don't see what the big deal about instancing content that has good loot is.