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  1. #1
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by Gramul View Post
    Heaven forbid a Massivly Multiplayer game be Massive.

    Like I've said before, I think room exists for both. Maybe make dungeons less liniar with tons of multiple routes.
    I never saw anything massive about not being able to enter Dynamis/Limbus because someone else was in there.

    I'm all for less linear dungeons, and abolishing the speed run crap that we currently have. I just don't see what the big deal about instancing content that has good loot is.
    (0)

  2. #2
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Ruisu View Post
    I never saw anything massive about not being able to enter Dynamis/Limbus because someone else was in there.

    I'm all for less linear dungeons, and abolishing the speed run crap that we currently have. I just don't see what the big deal about instancing content that has good loot is.
    My only concern is that it may take away from overall exploration. More dungeons in a timed instance means less for me to see on my own without convincing a party of 4-8 to join along.
    Maybe I'm just being paranoid, maybe I just don't like being pidgeionholed into overstructured systems where I would prefer dynamics.
    I'm waiting to see what kind of world 2.0 will be.
    (3)

  3. #3
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Gramul View Post
    My only concern is that it may take away from overall exploration. More dungeons in a timed instance means less for me to see on my own without convincing a party of 4-8 to join along.
    Maybe I'm just being paranoid, maybe I just don't like being pidgeionholed into overstructured systems where I would prefer dynamics.
    I'm waiting to see what kind of world 2.0 will be.
    Open world dungeons have a lot of drawbacks that everyone would be bitching about later. Have you tried to farm vortext totems in natalan with all those ppl there? And thats a huuuge stronghold. Now take a dungeon thats limited in size, has two bosses with super rare drops, and add about half the server in that dungeon at the same time trying to get those drops. That is just a fucking nightmare.

    I'm all for open world, but before you get scared you should probably consider the consequences of open world too. Instances are *very* beneficial, as it gives everyone a fair shot at content without having to fight 50 other linkshells in a tiny area. OH yeah and imagine trying to go somewhere alone, you'd be lucky to hit a mob at all. Open world is one of those things that sounds lovely in the imagination, but in practice its sloppy, competitive, laggy, and not fun. It can be fun, which is why you choose which aspects of the game will be open world and which should be instanced. Strongholds being open world is a great idea, because then it really feels like a "raid". A dungeon being open world is a disaster waiting to happen.

    I say be less paranoid and learn to appreciate the benefits of instanced content. 95% of the game is open world, I for one am happy with that.
    (0)

  4. #4
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by Gramul View Post
    My only concern is that it may take away from overall exploration. More dungeons in a timed instance means less for me to see on my own without convincing a party of 4-8 to join along.
    Maybe I'm just being paranoid, maybe I just don't like being pidgeionholed into overstructured systems where I would prefer dynamics.
    I'm waiting to see what kind of world 2.0 will be.
    I don't like how instances have requirements either. Rather than abolishing instancing, let's get rid of instance requirements/time limits? I cannot see that temple in the concept art being possible to explore in 1 hour, same for the crystal tower.
    (2)

  5. #5
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Ruisu View Post
    I don't like how instances have requirements either. Rather than abolishing instancing, let's get rid of instance requirements/time limits? I cannot see that temple in the concept art being possible to explore in 1 hour, same for the crystal tower.
    I can go for that.

    Quote Originally Posted by SionDurant View Post
    That's typically Open World.
    Well I hope we have original open world content too.
    (1)