Interesting. Must be a playstyle thing. I have those exactly reversed.Honestly, if these people still got push off the cliff with all these protections in place, they have issue need to address themselves
First comes in to mind is tunnel vision and did not pay attention to the surrounding, in another term, lack of situation awareness.
Second, is lack of understanding other jobs and what they are aiming; especially seeing someone lonely and actively baiting, in another term, skill issue
There is no cure for these.
Overall I satisfy with this map and combines with role action
SE gave me back the solo kill ability to lonewolf; in which not possible at 6.1 version.
I had fun to takes enemy main outpost and solo kill the defender
I finally got my break from Horde Stampede style of nonsense
This is my current favorite, Secure > Shattered> Onsal Hakir > Seize


Yes, your play style determines which mode you prefer.
For Seize, in my opinion, SE need to gives back Ninja true stealth (same way as 2.4 version) so tome node can be steal by Ninja after taken
This will result an alliance need to make critical decision on whether to leave defender
This is also an effective way to counter Premade
During 2.4 to 3.1, I don't really care if you are 8 men premade or not, you won't have the men power to fight if I keep split random off your force because I repeat steal the tome node
Maybe this information is accessible from the battle log, but it really needs to be presented clearly in the lodestone play guide.That's what I've been doing, leap off if I got it, and avoid anyone else that has it because I'm not sure what the total amount needed is and I was getting tired of dying over it trying to figure it out. This ain't PVE where you can just dust off and try again if 8+ people die, this is something that can literally determine a match if it nukes enough people, especially if an enemy team tapped you before you died and got Assist credit from it. (Or maybe they don't? That's not exactly clear either.)
I've survived it with a small number while shieldingAnyone know how many people are required to survive a stack marker? Guess it depends on role, but about eight people kindly rushed to my aid when I got one and we all died.
Looks like a case of the best strat being taking one for the team and leaping off the platform?
Think I'm only going to be logging on every other day. I prefer objective-based PvP to Battle Royale, but these PvE gimmicks are not my cuppa tea.
Interesting. I don't recall which jobs were in the wipe-out I experienced, but it was at least 8 people total; I counted on respawn. I'm assuming it does a fixed HP, so that tankier jobs have a better shot at surviving? Looked very odd that everyone near it went straight to death bar.


Isn't this is a good timing for you to make an attack call and charge into enemy group?Interesting. I don't recall which jobs were in the wipe-out I experienced, but it was at least 8 people total; I counted on respawn. I'm assuming it does a fixed HP, so that tankier jobs have a better shot at surviving? Looked very odd that everyone near it went straight to death bar.
Or that is now how it works?
Yeah hurling meteors at the stack would be sensible, but in this instance nobody did. Guess I might have missed a less flashy AoE, but literally everyone died right when it resolved.
Pretty sure the best policy is for the marked player to run away and eat it.
You can use it to damage or kill enemy teams. Better than allowing it to only kill yourself.
Player



I liked it better now. The guardrail made the knock back basically not a thing anymore. And melting other ranged with mch is actually fun. And That sheer will around the flag is also fun to use. I was able to pull 50k hit with only white battle high
Last edited by Eastwall; 04-01-2025 at 05:56 AM.
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