It's been over 10 years, and they still seemingly have fundamental issues with just the basic item system.
It's been over 10 years, and they still seemingly have fundamental issues with just the basic item system.
To me, the glamour system is just too tedious to bother using. I am not someone who loves fashion, but I keep whatever I find that looks nice and try to make some outfits and it does feel good when I find something I like. If glamour was easier to do, I'd probably change outfits more often, I'd experiment with different styles, and more importantly, I'd probably collect various shiny weapons if there was room for them. But since it's so tedious, I just pick one outfit for a job and I don't touch it for years, because touching it would mean overwriting it and then if I want it back I have to go get all the dyes again, which means going to my dresser, picking the outfit I want, teleporting to a market board, getting the dye, coming back, etc. (And imagine if the dye was a metallic one or jet black/pure white and I have to pay 100k each time I want it again...)
They can keep adding little fixes like a bit more dresser space, outfit glamours, etc, but none of that will make it worth engaging with, so I will continue to not engage with any of it beyond changing an outfit once every couple of years. Like OP said, when I get a new item that looks cool, all I think is "meh, it's nice and I'd wear it but I just can't be bothered"
I know exactly how you feel.To me, the glamour system is just too tedious to bother using. I am not someone who loves fashion, but I keep whatever I find that looks nice and try to make some outfits and it does feel good when I find something I like. If glamour was easier to do, I'd probably change outfits more often, I'd experiment with different styles, and more importantly, I'd probably collect various shiny weapons if there was room for them. But since it's so tedious, I just pick one outfit for a job and I don't touch it for years, because touching it would mean overwriting it and then if I want it back I have to go get all the dyes again, which means going to my dresser, picking the outfit I want, teleporting to a market board, getting the dye, coming back, etc. (And imagine if the dye was a metallic one or jet black/pure white and I have to pay 100k each time I want it again...)
They can keep adding little fixes like a bit more dresser space, outfit glamours, etc, but none of that will make it worth engaging with, so I will continue to not engage with any of it beyond changing an outfit once every couple of years. Like OP said, when I get a new item that looks cool, all I think is "meh, it's nice and I'd wear it but I just can't be bothered"
I wish they would acknowledge the English forums.

You say "Lets compare this to WoW" and then I look at the image and all I think is "Damn, this game's Graphics and Aesthetic are terrible"
We need to stop parroting this excuseWoW uses the same cosmetic system that DC Universe Online used, which is not surprising as the latter came out a year earlier and Blizzard has no problem copying good ideas. I do wish FFXIV would simply their cosmetic system. I suspect nobody on the FFXIV team wanted to have a limit on the number of glamours that could be stored, but they are instead bound by the limits of what their engine can accomplish.
Force them to be better and stop defending laziness. Other mmo's do massive overhauls of their engines, why can't ff14?
I am waiting for a proper TAB targeting, since I started playing the game. Plus working /tell in DF.
You don't need to store data this way. Just use a set of IDs, if ID is that set - item unlocked, if not - item locked. Use separate sets of ID for each Armor Type, this way u can use 16bit values in these sets and speed up item search (because u don't need to check Chest IDs, when u looking for a Hat)
When player starts the game, the sets gonna be empty, so it wont overload servers by players spamming new characters. And sets will grow only if play the game.
Plus to all of that, databases may have build-in compression.
Last edited by Remolia; 04-23-2025 at 07:09 PM.
I've mentioned this a lot. WoW did this on an engine that's 8 years older, and it even released in a state that is very similar to how the Glamour Dresser works now. Then one expansion later they overhauled it into more or less the system it is now, with an appearance catalogue and unlocking every appearance by just obtaining the item. I actually loved building transmogs back when I played WoW because I could select from everything available - even things I didn't have, and could then have a shopping list for what to farm for that perfect set.
You can't say it's because of spaghetti code, because WoW was working on spaghetti code that was EIGHT YEARS older.
You can't say it's because of lack of funding, or resources, or whatever, because WoW was doing the same shit FFXIV is now with probably honestly a smaller team than FFXIV has now. And possibly less money. I mean, SqEnix is a huge company.
It's just laziness, or SqEnix neglecting their cash cow to fund their next NFT game project or some other dumbass shit.
I'm really hoping if housing for WoW ends up being a big W then that at least becomes some kind of signal for the FFXIV dev team, because they've already been doing shit that's just copying us and doing it better (follower dungeons as an example).


The biggest lie ever told about this game is Yoshida and the devs cared about the players and their opinions.
It was an effective PR strategy for a while but after years of ignoring us, the truth has become painfully obvious.
Honestly, it's so sad I can't feel the way I felt before about the game and the team.
Last edited by Ranhansha; 05-19-2025 at 12:01 AM.
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