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  1. #1
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    734
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by HikariKurosawa View Post
    At the end of the day, if you want to be challenged, it should be coming from encounters. If you find jobs to be too easy, stop using third party tools to handhold you through encounters. I assure you the game is much harder that way.
    Jobs are how we interact with encounters, unless we expect to have all of our skills removed and we dodge AoE's until the boss gets bored and gives up.

    This is similar to the debate over CT raids. People have said that the problem is mostly ilvl creep, but my opinion is that level 50 content cannot be made interesting because level 50 jobs are not interesting.

    People shouldn't have to work so hard to experience the full satisfaction of a job.
    BLM wasn't even hard. It just had mechanics, which are now watered down or gone entirely. Mechanics are part of the fun.

    Quote Originally Posted by Phrill View Post
    I have a couple friends that loved blackmage but quitted the clas because it was to complicated for them to play, these players play for like 1-2 hours a Day. Now with the recent changes they love the class because... let me say it in thier words: "WOOOW look it just goes BOOOOM BOOOM BOOOM" xD
    I can't speak to you and your friends' experiences, but I feel like unless a player was trying to force themselves to optimize while they're still learning, BLM then shouldn't have felt very different from BLM now for a new player. Yes there was a timer, but we had a free refresh from Paradox, which granted a free refresh from Fire III, which could be followed by a free refresh from Despair. Players were given 15 seconds to cast 2.8 sec GCD's that could also be made instant by Triple and Swift. Ice could be paused at will with Umbral Soul. Not optimal, but that's OK for a new player. Conversely, while the reduced cast time BLM now experiences makes it easier to maintain uptime, my experience with new players is that they tend to run at the first sign of danger. So even sub GCD casts might not be enough to prevent interruptions. Mid level players may benefit there though. So there were plenty of ways to play BLM in a forgiving manner that didn't require stripping it of all depth.
    (9)
    Last edited by PyurBlue; 03-30-2025 at 12:56 AM.

  2. #2
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,334
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by PyurBlue View Post
    I can't speak to you and your friends' experiences, but I feel like unless a player was trying to force themselves to optimize while they're still learning, BLM then shouldn't have felt very different from BLM now for a new player.
    Isn't it more the opposite? To an experienced player, nothing changes? They would never have dropped the timer anyways, not even close, so to them the change had 0 factual impact.

    To a newer player, those would have frequently dropped their timer and/or failed to achieve a Flare Star, and that's now changed. Someone who knows the job would never let that happen to them so they play ~as before.
    (1)

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