Yeah in my ideal world it'd be close to that. Also fire-damage keeps escalating as you stay in fire (no limit), but your only source of instant-cast spells are:
* That 1 Swiftcast.
* Paradox (see below)
No Triplecast, no Xenoglossy (casted in Fire, only instant in Ice!), no Despair, no nothing. Need to move? Go Ice again! All ice-spells are fully instant. Of course, you lose the escalating fire damage bonus, but hey, you also regenerate mana, get the procs you need to refresh Thunder etc (I'd only give it on going into Ice). So ice phase would be a dual nature phase of instant-casts + mana-regen, while Fire is a dual-burden of mana-drain and ~slidecasting-only.
In return this would allow fire damage to be massively bumped (the escalating bonus I'd in fact lower per stack, but raise the base damage significantly). And Paradox would act as a "wrong stance" spell, acting like Fire IV in Ice and like Blizzard IV in Fire. Xenoglossy is casted and simply costs no mana, otherwise it acts like Fire IV / Blizzard IV, effectively being a "reverse Paradox". Or rather Paradox is a reverse Xenoglossy, I suppose.


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