Quote Originally Posted by Raim View Post
I think the devs got things all backwards. We need simpler fight mechanics, and more complex job rotations in 8.0.
What we need is a more complex battle system that makes player choose the skill they use not based on a predetermined rotation but on what is happening in the encounter. I just did the new floors today and while it isn't necessarily difficult, there are too many stuff going on and the need to constantly check the boss for right/left and in/out visual clues makes it exhausting.