
Originally Posted by
AllenThyl
That is some serious level of denial about the reality of the fight design. The "wiggle room" you have in low level dungeons is because they are designed as learning opportunity for new players. Good healers can keep a party alive even through high stack counts. The same is true for nearly all of the normal content, even normal raids. Casters standing in attacks for uptime sake, simply taking vuln stacks. Even dps can often survive standing in boss aoes in normal fights, or exploding towers, or not breaking chains, or not hiding behind the stone pillar with the tether and just taking it while the healer heals the damage in Ampador Keep (hard). That doesn't mean you had much of "player choice", it only means that the mechanics are tuned in a way that you can fail them.
That is simply not true. Every tier different strats for different mechanics have been developed, some feature more widespread adoption than others. Sometimes, bad strats would be stuck on a datacenter, even when better ones came out (p8s snake1 "prio" on Chaos ...). It's not about doing mechanics in a "particular" way, it's about solving the mechanics. And yes, not correctly solving a mechanic should have consequences, especially in higher difficulty content, because that's the whole point of higher difficulty content. If mechanics can be ignored and the encounter still cleared, there would be nothing difficult about it.
In CODCAR, the raid can survive 1 or 2 exploding towers with normal mits, several ones with tank LBs. In m4s, the party can either hypermit the transition or use tank lb3. In the new EX4, groups are opting for one mechanic to just hypermit it and everyone taking a vuln stack over bothering with resolving that mechanic fully. So by your definition, that means these encounters allow "wiggle room" and "player choice", thus invalidating your whole complain in the first place.
Again: The fight design as always been scripted like that. Yes, while the game was younger and the player population less experienced, the fights had a little less going on at the same time. Doing Blue Mage achievements was pretty eye opening for that.