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  1. #41
    Player
    USAFJerrySo's Avatar
    Join Date
    Jul 2020
    Posts
    65
    Character
    Jerry So
    World
    Golem
    Main Class
    Monk Lv 80
    PVP is still an unbalance trash that's heavily influence by heavy RNG; players who does the bare minimum/no effort, playing w/ netflix running in the background, cheaters, etc.
    (0)

  2. #42
    Player
    gidsonBrand's Avatar
    Join Date
    May 2024
    Posts
    117
    Character
    Gidson Brand
    World
    Goblin
    Main Class
    Dancer Lv 90
    Right, and even with Rampart letting some people tank ungodly amounts of damage, it just means damage amps (from role actions or base kits) are getting more love and purpose. Which is great for Sage and kinda Bard, they're more important than ever.
    (0)
    xivcompetitor.carrd.co || twitch.tv/gidsonBrand

  3. #43
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    875
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by USAFJerrySo View Post
    PVP is still an unbalance trash that's heavily influence by heavy RNG; players who does the bare minimum/no effort, playing w/ netflix running in the background, cheaters, etc.
    You're talking out of your arse. Or perhaps would you care to elaborate, because as it stands it reads like pure salt.
    (1)

  4. #44
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    875
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by chip793 View Post
    Hard agree, I only did some yesterday to try new Secure and it's giga fun. Changing it from boring "kill adds mid" to playing DDR WHILE fighting off two alliances was an inspired change and with how it works you're more incentivised to go in which solves the issue people had with being slapped off the cliff by MCH/MNK constantly. The jump pads and on-screen timer completely mitigate the excuse people had for ignoring mid in the old version and the new actions are super fun to use. They cooked with this update for PvP.
    The secure mid is a pvpve objective done well, very fun and diverse. The pads are great to also make the bases feel more interactive at all times.

    There are also multiple pve objectives that you can bait to other teams. Haven't tried all combinations but my brother was on drk, pulled a bunch of times and a few pve aoes cleared groups quickly on the few games that we did.

    Other times you can also have any combination of 2 people that do dmg sent to one of the circles where meteors fall. Don't even need a drk anymore, people just stack up naturally so there's that without having to coordinate much.

    And there's still the good old golfing.
    (0)
    Last edited by Teno; 03-29-2025 at 05:34 AM.

  5. #45
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    875
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Another observation : shatter is even more garbage than before now, and it was some rotten garbage already. If you're stuck on the pve team you might as well afk, it's a pretty bad experience with the zerg nature of the mode and how everyone gets bh5 in the pvp teams. Feels like there kinda is no in-between on this map anymore now.
    (1)

  6. #46
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Teno View Post
    Another observation : shatter is even more garbage than before now, and it was some rotten garbage already. If you're stuck on the pve team you might as well afk, it's a pretty bad experience with the zerg nature of the mode and how everyone gets bh5 in the pvp teams. Feels like there kinda is no in-between on this map anymore now.
    I've only played a handful of matches on Shatter. I so dislike it I'm probably in a poor place to judge if it has become even worse. One thing I did notice in those matches is that a significant fraction of players just did not want to have anything to do with the big ice, unless it was mid and associated with actual PvP.

    My guess is this is because people were still trying out the 7.2 actions and other changes. But it was sort of warming to see PvP players give the middle finger to the big ices, which are IMO a key reason the map sucks.
    (0)

  7. 03-29-2025 09:12 AM

  8. #47
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    875
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Mawlzy View Post
    I've only played a handful of matches on Shatter. I so dislike it I'm probably in a poor place to judge if it has become even worse. One thing I did notice in those matches is that a significant fraction of players just did not want to have anything to do with the big ice, unless it was mid and associated with actual PvP.

    My guess is this is because people were still trying out the 7.2 actions and other changes. But it was sort of warming to see PvP players give the middle finger to the big ices, which are IMO a key reason the map sucks.
    I'd wager there are more pvp players in fl overall, more so than before 7.2 at least, so it feels much better when you have games with them. But when you get the pve game, man does it suck.
    (1)

  9. #48
    Player
    MatchaokaCha's Avatar
    Join Date
    Sep 2021
    Posts
    58
    Character
    Bharbroes Swyrwyrstsn
    World
    Famfrit
    Main Class
    Samurai Lv 64
    Quote Originally Posted by St0rmy View Post
    How do Healers feel about the role actions? I tried stoneskin my first go but having a shield doesn't feel that impactful but it is probably really hard to gauge the impact it has. Diabrosis seems like it will always be useful. Not too sure about the Haelan one but I don't think I'll be using it.
    Diabrosis is honestly overkill on AST right now, even with it's Epicycle and damage nerf. They're probably going to have to adjust it since the other actions aren't as useful. Stoneskin is completely useless with that 10k shield, it disappears in seconds during skirmishes. I'm unsure about Haelan since the best mitigation is to simply kill the enemy team/prevent them from healing. Might be great if you have a tank with rampart that's able to draw focus, but we already have healing toolkits for that. SGE might benefit from it, but every second healing could be replaced with using your dmg/support skills while insta-casting Diabrosis that has a nice aoe dmg and heal reduction.
    (1)
    Last edited by MatchaokaCha; 03-29-2025 at 09:51 AM.

  10. #49
    Player
    WutWut's Avatar
    Join Date
    Oct 2024
    Posts
    40
    Character
    Akira Hawke
    World
    Coeurl
    Main Class
    Pictomancer Lv 100
    New changes are indeed excellent! I have been having a blast playing bravery MCH and smite RPR! The battle-high adjustments, which I was dubious about on paper, actually work very well in practice for generating more battlehigh across the teams, leading to better fights.
    (1)
    When are AccountIDs getting removed from clients again? Multi-billion dollar company

    https://forum.square-enix.com/ffxiv/threads/516700-Patch-7.2-s-Account-ID-protection-measures-have-already-been-circumvented

  11. #50
    Player
    gidsonBrand's Avatar
    Join Date
    May 2024
    Posts
    117
    Character
    Gidson Brand
    World
    Goblin
    Main Class
    Dancer Lv 90
    Yeah, when we had that queue sync on Wednesday for the new Secure, it really felt like you were getting a battle high level every fight. Maybe more if you got a kill.

    Plus it means you don't feel as bad for stealing a kill at BH5 and wasting 10 battle high lol, more time for the rampage
    (0)
    xivcompetitor.carrd.co || twitch.tv/gidsonBrand

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