I do remember it being a thing before the mount speed buffs, but as it stands, I think we're just gonna go back to ShB+ secure which was blobs moving between points because people were fast enough. Base > Mid for nodes > side 1 > side 2 > side 1 > side 2 > etc. Skirmishes sometimes do emerged, but I never really bothered because it was clear that a blob was on its way as soon as you were noticed, and odds were you were going to die. I do understand that the capture point buff will help alleviate this, but with the added teleporters? Nah, people are gonna blob the crap out of this map.
I do hope I'm proven wrong though, but why would people play it differently than what it was after the mount changes? Now you can even mount on the run to shave off some more seconds between travels.
I think if we had maps with clear alliance split directions, ending up basically with full parties or even light parties everywhere, premades would just butcher everything as well. Maybe less of a total impact on the game's outcome, yeah I could see that. But on the other hand, if you're solo with your little group of randos, are you seriously going to engage a group of 4 BH5 players on the other side?
1) Support jobs are already S tier... And even if that's only within the realm of FL, what is the goal exactly? So that green and blue jobs have an easier time surviving compared to red jobs? Do they truly need this, with all the tools already at their disposal for this?
2) So basically, I bait any CC coming my way first, and once I get stunned by some random crap, I can run in unimpeded and cause havoc without being punished? I'm like everyone, I hate the CC chain stuns in FL. It can already be borderline obnoxious in crystalline conflict, so in FL? It's awful. But let's see what fetterward does first to alleviate the problem? Alternatively a 5s immunity after one crowd control I could also agree with as long as it remains simple and down to one universal immunity and not the obnoxious cc dependent immunities of ShB that were an absolute nightmare to track (does the target has stun immunity? heavy maybe? bound? knockback?... urg).