Male miqo face 4 definitely has the eyelid bug going on. Several of my portaits are messed up due to it and I've tried replicating the effect to unfortunately positive results - it's gotta be across the board.
Male miqo face 4 definitely has the eyelid bug going on. Several of my portaits are messed up due to it and I've tried replicating the effect to unfortunately positive results - it's gotta be across the board.

Decided to add a gif for my Duskwight's lips too. They blend into his skin, are extremely shiny, and the rounded corners are just bleh. I miss the thinner corners creating a proper grimace.
I know its a lot to ask but can we tone down the covered in oil muscle builder look for darker skin tones too please? The harsh white line of his nose highlight looks ridiculous. I swear he gets shinier every update.
Edit: The gif also really brings out how different his nose is too. >_> The bulbous tip in the new graphics is awful.
Last edited by FateweaverAlpha; 03-27-2025 at 06:52 PM.

They changed the lighting again and ruined the eyes. This time my cat's eyelid got caught in it too. When will this stop? I'd just adjusted to the minimally acceptable look in 7.1, and now 7.2 made everything worse than 7.0. What's the point?

I do like the improvement to vast numbers of NPC outfits. Was really tired of guards looking like they hacked their own belts etc. Even Kan-E-Senna's necklace no longer looks like it was painted on.

Face 2 roegadyn is still borked.
Guess I'm just gonna have to accept that I'm gonna be a highlander forever.



They initially said that they'd be working to address issues raised by players through 7.2, but they've obviously done very little to address the comprehensive breakdowns of the things that are obviously broken or dramatically changed for the worse. I'm fully expecting the next LL to include them saying that they're done and pat themselves on the back for what they did in 7.1 and 7.2.



Edit: I read too fast and didn't see that you and SchwarzwälderTorte already discussed this very issue (reading is hard). :'D
I'll keep the post up though as an extra reminder for the devs, hoping they'll pick up on this particular point of feedback because I agree the missing line is a big problem.
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Looking at those comparisons something that I was never really able to put into words suddenly became clear to me.
(I can't edit any images right now. I hope I can explain it well enough.)
In addition to all the criticism people have pointed out, 6.x mouths have a much deeper shadow around the line where the upper and lower lip meet, leading to a darker "line" between the upper and the lower lip.
So even if the shape itself may be similar (e.g. both versions have the slight "downwards dip" of the upper lip in the middle of the line where the upper and lower lip meet) the visual effect is completely different due to the weak, almost non-existent, shadow between the upper and the lower lip.
This strong shadow adds a lot of character and quite literally defines the shape and the expression much better, resulting in a more striking and pronounced appearance.
This is a really important element for the unique look of the different mouths because even though the line between the lips itself may technically be similar if you look really hard you just don't properly perceive it if the defining shadows are lacking, robbing it of its characteristic impact.
The 7.0+ lips look so wishy-washy in comparison because the line between the upper and the lower lip is so weak and undefined that it just doesn't stand out as a feature and has no strong character.
This issue is not related to the lighting engine I think because this line's shadow is always weak and undefined.
This is why it's not enough to fix the outer shapes of the lower and upper lip (e.g., cupid bow), the expression (slight smile or frown) and the duckface/puffy cheeks (although all of them also need to be fixed!)
They also really need to add this definition between the lower and upper lip back in (e.g., by "hand-painting" the depth back in).
(Sorry for the formatting. Trying to grab the devs' attention without images.)
Last edited by Loggos; 03-28-2025 at 06:06 AM.



There is another general thing that bothers me about FF14 graphics!
Again and again we get NPC's that have totally different body types than we can have.
For example Ryne or Sphene. Both are technically Hyr. But both are muuuch slimer and more elegant than actual female Hyr bodies.
It's like they know that their models don't meet their own standards and so they make slimer versions for their NPC's.
Also we have not a single option to really play a small male and a little bit 'animelike' character. And now they threw Calyx in our faces! xD (awesome design btw!)
For female chars, I think Aura is closest to 'animelike'. But their males have not such an option. All just huge bodybuilders.
Aura were a good opportunity to make 2 really different subraces. A very small one and a big one, for both male and female. And both can choose between 2 horn colors.
At this point I just wish..., when they someday fixed the races that are already there, that they make some kind of half-celestrial race, maybe from another shard.
And that this one will finally get the option of really(!) handsome more elegant males, that are not bodybuilders, that can be actual really small and slim (e. g. like female Aura), OR slim and bigger, and more like we see it in all japanese/korean/chinese anime/fantasy series and games. And with elegant proper emotes and voices.
OR: Muuuch more options for face, size, body type, voices, emotes/poses for the existing races. But this would be maybe more work, than implementing one more, that meets the criteria mentioned. D :
If a lot of work would be fine, then it could also be like: That every existing race gets the option to be a half-celestrial being, and so have new options for faces, bodytypes, voices, and so on. Maybe there is a shard where such stuff happens! ^w^
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More ideas:
I could imagine maybe special celestrial eyes without a 'dark' pupil, but vibrant depht and options like glittering or shiny skin, or something like that. Huge differences in size, but always slim.
Please not that 1:1 sizeslider we do have now that scales like a vectorgraphic! Taller people are proportional not a 1:1 upscaled small person! They way it scales at the moment is also really a problem in my opinion. :3
They could give them some kind of wingmount as a collector edition 'plus' mount for the half-celestrial race, with just 'pure beautiful white wings'.
So that when you choose the race, and have bought collector edition 'plus' of the expansion in which they release, you can get auto.the mount 'my wings'. :O
(And of course there should be a normal collectors edition with a normal mount for everyone. 'Plus' would include both mounts. But just people who want the 'my Wings' would need to buy it.)
Most cool would be if it would be possible to 'not hide' the wings in cities (but not able to fly in the air and stuff). I have no clue if this would be technically possible.
Or if there would be a toggle on/off option, that the wings show when using sprint, that then flying just above the ground instead of using legs.
Or if there would be a toggle on/off option, that the wings show when using sprint, that then the char is flying just above the ground instead of using his/her legs. And wings hide again when the char stops to run.
I made a thread for it:
https://forum.square-enix.com/ffxiv/...lf-Celestrials
Last edited by Heavenchild; 03-28-2025 at 04:23 AM.
♥♥♥



Your pictures here are just another example of how there is actually less definition and detail in the newer lips, along with shapes being completely changed. Some people will say “but the graphics update gave us more fine detail!” and it’s obvious they haven’t looked at the lips at all! The older ones had much more detail, the new ones look almost blurry, along with the upper lips being mostly chopped in half on most faces!
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