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Thread: New Tier

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  1. #1
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Valence View Post
    Nobody said there was any new mechanic in M6. In fact, the whole tier brings nothing new on that front.
    But a good amount also do come with their lot of specific visual cues, which I have been inquiring around and have had my answers for elsewhere, thank you.
    I have a general thought on visual tells.

    I've always felt there is something a bit unsatisfying about big orange puddles. The dashed arrows we have been getting for displaced AoEs and knockbacks are, to me, faintly ridiculous. So in principle I think visual tells based on what the boss is doing, or what objects around the arena are doing is a far more entertaining and immersive way of telegraphing attacks.

    The problem is SE has major visual accessibility issues, presumably driven by a desire to have absurdly flashy promos and trailers. The user options to limit VFX are poor. (In PvP for example, limited effects remove stuff you need to see while continuing to show massive explosions that are mostly irrelevant.)

    My guess is this also feeds into the never-ending misunderstandings over what makes a dungeon hard. How many snotty comments do we see along the lines of "the boss is literally waving a huge souffle at you in their right hand, it's a RH CLEAVE!!!"

    I have no doubt this is very puzzling for those with excellent eyesight. There are many fights where I know what the tell is, and the only time I have ever seen it is by going frame-by-frame in a YT guide.
    (2)

  2. #2
    Player
    JadeCurtiss's Avatar
    Join Date
    Jul 2024
    Posts
    92
    Character
    Naoto Seijima
    World
    Famfrit
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mawlzy View Post
    There are many fights where I know what the tell is, and the only time I have ever seen it is by going frame-by-frame in a YT guide.
    What examples can you give?
    (1)

  3. #3
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by JadeCurtiss View Post
    What examples can you give?
    Typically boss tells that depend on them doing something with one hand or side of their body (also front back). I'm blind in one eye and struggle orienting them. The marks on their hit box sometimes help, but in other cases unless I am already aligned boss N/S I can't tell the side of which hand, or which chunk of hair or whatever is telegraphing. There are a bunch of others, mostly using (to me) the pink/blue/purple shades that I can't distinguish. Seem to recall in DT there is at least one boss whose body model offsets from the hitbox marker.

    As I noted in a PvP thread, SE seems to use bad visual accessibility as a mechanic.
    (1)

  4. #4
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mawlzy View Post
    I've always felt there is something a bit unsatisfying about big orange puddles. The dashed arrows we have been getting for displaced AoEs and knockbacks are, to me, faintly ridiculous. So in principle I think visual tells based on what the boss is doing, or what objects around the arena are doing is a far more entertaining and immersive way of telegraphing attacks.
    Yes, but a big chunk of players wont move a notch unless there is a big orange telegraph under them, also a lot of attacks aren't telegraphed in savage + .
    Beign able to see the size of an incoming attack is part of the easy and normal modes.
    (2)