Quote Originally Posted by Valence View Post
Nobody said there was any new mechanic in M6. In fact, the whole tier brings nothing new on that front.
But a good amount also do come with their lot of specific visual cues, which I have been inquiring around and have had my answers for elsewhere, thank you.
I have a general thought on visual tells.

I've always felt there is something a bit unsatisfying about big orange puddles. The dashed arrows we have been getting for displaced AoEs and knockbacks are, to me, faintly ridiculous. So in principle I think visual tells based on what the boss is doing, or what objects around the arena are doing is a far more entertaining and immersive way of telegraphing attacks.

The problem is SE has major visual accessibility issues, presumably driven by a desire to have absurdly flashy promos and trailers. The user options to limit VFX are poor. (In PvP for example, limited effects remove stuff you need to see while continuing to show massive explosions that are mostly irrelevant.)

My guess is this also feeds into the never-ending misunderstandings over what makes a dungeon hard. How many snotty comments do we see along the lines of "the boss is literally waving a huge souffle at you in their right hand, it's a RH CLEAVE!!!"

I have no doubt this is very puzzling for those with excellent eyesight. There are many fights where I know what the tell is, and the only time I have ever seen it is by going frame-by-frame in a YT guide.