

Even though 4 people liked your post, I feel this is a unpopular opinion.
There was no unique mechanic I guess? But in my first runs I remember M7 was working out every mechanic and chatting in the party together to solve it.
Clearly you have a future in market research.




My opinion is that cruiserweight was still DDR but at least it was DDR that was made more interesting than either EW’s normals or light heavyweight
5’s dance design and the WOL’s interactions with the dancing did a lot to hide the fact the raid was functionally 10,000 ways to do half room cleaves. 6 played around with the PCT motif quite well as the landscapes were executed quite well and while there was few cryptic mechanics she did a good job hiding the size of her AOE’s which at least kept you on your feet. 7 and 8 were probably the best examples we’ve gotten in the post ShB era where “mechanic faster=better” was actually decently executed as both are god awfully boring fights conceptually made rather interesting by their speed and mechanical overlap
Basically I still don’t particularly like DDR design but this is the best execution of it they have probably ever done
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Totally agree. It still catches me off guard healing but it's very fun.My opinion is that cruiserweight was still DDR but at least it was DDR that was made more interesting than either EW’s normals or light heavyweight
5’s dance design and the WOL’s interactions with the dancing did a lot to hide the fact the raid was functionally 10,000 ways to do half room cleaves. 6 played around with the PCT motif quite well as the landscapes were executed quite well and while there was few cryptic mechanics she did a good job hiding the size of her AOE’s which at least kept you on your feet. 7 and 8 were probably the best examples we’ve gotten in the post ShB era where “mechanic faster=better” was actually decently executed as both are god awfully boring fights conceptually made rather interesting by their speed and mechanical overlap
Basically I still don’t particularly like DDR design but this is the best execution of it they have probably ever done

I agree, this tier is a work of art! M1 is my favorite fight in a long time, Dancing Green was a phenomenal fight and I want more content like that! It's clear a lot of love and passion was put into the design of it. Every fight feels so well crafted, please keep putting this level of effort into the raids!
It's just pure fun. I love it.
I normally just stroll into stuff. Day1. Bit of medical. Bit of asylum. Spam glare. Done.
With this tier I actually need to think and it's so fun to heal again!
You miss a mechanic, your missing 60% of your hp. So I actually HAVE to heal. And UPGRADE my gear to keep on top of it.
Love it. 7.2 has delivered for me.



Not to burst your bubble, but this is because people are doing the fights in crafted gear. Won't feel like this anymore after a couple weeks.I normally just stroll into stuff. Day1. Bit of medical. Bit of asylum. Spam glare. Done.
With this tier I actually need to think and it's so fun to heal again!
You miss a mechanic, your missing 60% of your hp. So I actually HAVE to heal. And UPGRADE my gear to keep on top of it.
Love it. 7.2 has delivered for me.
Something that gets missed in threads like this is the ever-growing number of people who have simply ceased to engage with this repetitive content.
I recognize some people like this kind of fight design. But naturally you're not seeing feedback from people who are sick to death of it and avoid it.
My closest friend in the game basically gave up on dungeons and trials at Origenics. She has no interest in the story so has decided to focus on the many elements of the game she does enjoy.
I've finished 7.2. I thought Recollection was complete garbage. I did M1N and that was it for me for the Arcadion series.
I don't know how bad the decline in player numbers is because nobody other than SE does. But when I don't know anybody who has any interest in dungeons, raids and trials, I figure it's a pretty bad sign.
If Cosmic exploration and the field exploration content isn't really compelling, the continued miserable fight design is going to have serious consequences.
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