Results 1 to 10 of 60

Hybrid View

  1. #1
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Teno View Post
    Couple of observations:

    - Tanks : Rampart makes you near invincible, much more valuable than I anciticipated. With GNB and the circle it's so many free counter attacks. On warrior you can rotate bloodwhetting+aoe, rampart and guard for dozens of seconds of near invincibility. Full Swing is also a blast as expected, after monk's stun removal I am satisfied.

    - Melees : swift is very very strong. You can already see plenty of vipers just diving in and juggling anti-cc, scales, guard and whatnot. on top of the hp regen. And then get out with swift after the last scales because of the slightly delayed regen so you have time to retreat. The dash to any friendly also helps now. Bloodbath and ninja/samurai works very well.

    - Ranged : the guard pierce attack is good.

    - Casters : the meteor is good, but with the modifiers it sometimes feel a bit underwhelming.

    - Healers : diabrosis is good, you can definitely feel the impact but it's not overbearing either, people just back off earlier.

    Very fun skills all around, some very strong, near op stuff on paper, yet in practice it's perfectly fine.
    100% agree about Rampart. Once I got bored of the Full Swing punt, this felt like way the best tank option.

    Diabrosis is my AST default. I was frustrated by the long cooldown at first since you really want it before doublecast gravity, but realistically much shorter would make it OP. You really have to stay ranged with the squishy classes - any foray into the melee gets you deleted. Oh and I want my 4s back on Epicycle, dammit.

    Still too much CC for my liking.

    My main worry is that when the zerg splits, an enemy on full zerg just annihilates the smaller numbers. I think this will only get magnified as premades find the ideal stack.

    The meteors need a graphics detune IMO, there is already too much mess even on "some effects" and this just gives me a headache.
    (1)

  2. #2
    Player
    gidsonBrand's Avatar
    Join Date
    May 2024
    Posts
    117
    Character
    Gidson Brand
    World
    Goblin
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Mawlzy View Post
    My main worry is that when the zerg splits, an enemy on full zerg just annihilates the smaller numbers. I think this will only get magnified as premades find the ideal stack.
    Already been found, sort of. Me and my friends did a simple 2 Dragoon + Dark Knight + Dancer comp last night. It was great for mid-fights, especially on the Tower and Stack mechanics.

    The best part though, was fighting for the side objectives. Baited a ton of people onto the objective with Dark Knight LB, then Dancer LB + 2 Dragoons managed to net us 10ish kills thanks to the Sheer Will buff.
    Which was awesome, seeing as how before a 4v10 would have just been GG for us. Now we can actually fight back if we have a plan.
    (0)
    xivcompetitor.carrd.co || twitch.tv/gidsonBrand

  3. #3
    Player
    Exmo's Avatar
    Join Date
    Nov 2024
    Posts
    671
    Character
    Exterior Motive
    World
    Raiden
    Main Class
    Dancer Lv 100
    Quote Originally Posted by gidsonBrand View Post
    Already been found, sort of. Me and my friends did a simple 2 Dragoon + Dark Knight + Dancer comp last night. It was great for mid-fights, especially on the Tower and Stack mechanics.

    The best part though, was fighting for the side objectives. Baited a ton of people onto the objective with Dark Knight LB, then Dancer LB + 2 Dragoons managed to net us 10ish kills thanks to the Sheer Will buff.
    Which was awesome, seeing as how before a 4v10 would have just been GG for us. Now we can actually fight back if we have a plan.
    O_o

    (◡︵◡)
    (4)