Quote Originally Posted by FALCSMASH View Post
I like the direction Frontlines is going in but the server tick needs to be addressed as well. We can enhance actions all we want but until we can read the abilities/damage we are giving and receiving we will continue to see the same complaints. Skill is not always the answer or excuse we can throw as the problem. I see many threads say "You can't go by the animations" However there is never an answer to what to go to instead. Changes that I think need to be addressed are.

-Make Recuperate more expensive for non-support roles. Instead of 2500MP, make it 4000MP peruse. Non-support class sustainability is a little too good.

-Give us stun/silence vulnerability cd's. We should get a 30-second or longer immunity after being stunned or silenced consecutively. Frontlines has become someone who can hit you with stun/silence consecutively long enough so you can't act until your health bar is depleted.
1) Nerfing recuperate like this will only make Frontline even more rDPS and more premade reliant in practice: suddenly it's going to matter more if you're queuing up with a dedicated healer, and we're going to return to the pocket healer era. mDPS and tanks are perfectly killable as is with smart use of CC and burst damage.

2) 30 seconds sounds very long, but I could agree with some form of CC resistance outside of purify and similar support abilities: we actually had this for a while in ShB! 10s immunities for each type of CC and it being applied again. This was sorely missed when 6.1 came around.