Couple of observations:
- Tanks : Rampart makes you near invincible, much more valuable than I anciticipated. With GNB and the circle it's so many free counter attacks. On warrior you can rotate bloodwhetting+aoe, rampart and guard for dozens of seconds of near invincibility. Full Swing is also a blast as expected, after monk's stun removal I am satisfied.
- Melees : swift is very very strong. You can already see plenty of vipers just diving in and juggling anti-cc, scales, guard and whatnot. on top of the hp regen. And then get out with swift after the last scales because of the slightly delayed regen so you have time to retreat. The dash to any friendly also helps now. Bloodbath and ninja/samurai works very well.
- Ranged : the guard pierce attack is good.
- Casters : the meteor is good, but with the modifiers it sometimes feel a bit underwhelming.
- Healers : diabrosis is good, you can definitely feel the impact but it's not overbearing either, people just back off earlier.
Very fun skills all around, some very strong, near op stuff on paper, yet in practice it's perfectly fine.