Quote Originally Posted by Tatiana View Post
TBH I am tired of them too, I've sort of hit a wall recently where I simply don't care to do the raid progression anymore and am forcing myself to do them rather than actually enjoying it. I also hate this queue'ing for individual bosses instead of having a cool raid dungeon to go through. I am hoping this is the design simply due to the setting of this raid series, but I want to go back to more traditional raid dungeon design after this expansion.
Unless I'm missing something, for normal raids haven't they been single boss fights since Stormblood? HW has a bit of a hike + adds + a few cute things here or there... the subsequent three (now four) expansions are just boss + arena.

Now mind you, I agree with the sentiment that there should be a bit more of a dungeon element to the normal raids... although I think we'd need to start off by making the dungeons feel more like dungeons since right now 80% of FF14's dungeons are just hallway loading screens between precisely three boss fights. Exceptionally boring, the in-between trash mobs have largely no substance outside a set of ARR dungeons and five other dungeons across the remaining expansions (Castrum Abania, Swallow's Compass, Qitana Revel, Tender Valley / Qitana Revel 2, Deadwalk).