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  1. #1
    Player
    Khutulun's Avatar
    Join Date
    Jul 2024
    Location
    Gridania
    Posts
    66
    Character
    Khutulun Goro
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Tatiana View Post
    TBH I am tired of them too, I've sort of hit a wall recently where I simply don't care to do the raid progression anymore and am forcing myself to do them rather than actually enjoying it. I also hate this queue'ing for individual bosses instead of having a cool raid dungeon to go through. I am hoping this is the design simply due to the setting of this raid series, but I want to go back to more traditional raid dungeon design after this expansion.
    Unless I'm missing something, for normal raids haven't they been single boss fights since Stormblood? HW has a bit of a hike + adds + a few cute things here or there... the subsequent three (now four) expansions are just boss + arena.

    Now mind you, I agree with the sentiment that there should be a bit more of a dungeon element to the normal raids... although I think we'd need to start off by making the dungeons feel more like dungeons since right now 80% of FF14's dungeons are just hallway loading screens between precisely three boss fights. Exceptionally boring, the in-between trash mobs have largely no substance outside a set of ARR dungeons and five other dungeons across the remaining expansions (Castrum Abania, Swallow's Compass, Qitana Revel, Tender Valley / Qitana Revel 2, Deadwalk).
    (1)

  2. #2
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Khutulun View Post
    Unless I'm missing something, for normal raids haven't they been single boss fights since Stormblood? HW has a bit of a hike + adds + a few cute things here or there... the subsequent three (now four) expansions are just boss + arena.

    Now mind you, I agree with the sentiment that there should be a bit more of a dungeon element to the normal raids... although I think we'd need to start off by making the dungeons feel more like dungeons since right now 80% of FF14's dungeons are just hallway loading screens between precisely three boss fights. Exceptionally boring, the in-between trash mobs have largely no substance outside a set of ARR dungeons and five other dungeons across the remaining expansions (Castrum Abania, Swallow's Compass, Qitana Revel, Tender Valley / Qitana Revel 2, Deadwalk).
    Dungeons themselves would be far more entertaining if the mobs had a role other than "round 'em up, mow 'em down."
    (5)