Quote Originally Posted by ReynTime View Post
Their pursuit to make a tab target game highly sensitive to ping into a wannabe-action game is one of their worst design philosophies .
"Faster fights" in this kind of game is punishing on ping that until a couple years ago was very manageable.
I don't keep contact with dozens of XIV players but the few I know cite the latency versus speed of newer mechanics as one of the reasons they don't log in much anymore.
I have 150 ping and have no trouble with these fights from a ping perspective. To be honest, I have even done mechanics on much higher ping data centers without a problem.

SE typically gives you about 3 seconds to do each mechanic. If for some reason you don't have that long, then you are probably meant to be in position for the mechanic already by that time.

Normally when people say that ping stops them doing mechanic, they actually just don't understand how that particular mechanic snapshots or its order of snapshot.

A really good example of this was in P9S, where rockbreaker seemed like it had lots of crazy stuff going on, but if you recorded it and played it back slowly, the mechanics resolved one at a time, with 3 seconds between each, and by knowing this order you could simply do 1 mechanic at a time. Once you were used to this order, it became super easy to execute, even while half asleep.

I don't actually like how fast the new raids are, but even those, with enough repetition, was able to anticipate and execute with my ping.