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  1. #1
    Player
    Minali's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    573
    Character
    Minali Flo'uf
    World
    Twintania
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Arohk View Post
    well, compare female and male AuRa, they also look very different in proportions.
    Yes but we already have slender tiny catgirls, we don't need catgirls 2.0 with a different name slapped on them. I am very happy with their design, I'm just annoyed the gear doesn't fit. But these are two different topics.
    (5)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,981
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Minali View Post
    Yes but we already have slender tiny catgirls, we don't need catgirls 2.0 with a different name slapped on them. I am very happy with their design, I'm just annoyed the gear doesn't fit. But these are two different topics.
    Which is a problem that is unfortunately just not going to disappear.
    All gear is designed for the female midlander body, as that is pretty much the "default" without any bone scaling applied. On top of that a lot of the gear has a relatively low polygon count for obvious reasons, it needs to run well with the assumption of a hundred players loaded at the same time.
    What this means however is that things like sleeves and gloves are fit rather loosely to even the default body shape, so when applying the different racial scaling, especially more extreme bone scaling like female Roegadyn and female Hrothgar, it often ends up looking...goofy.
    (2)

  3. #3
    Player
    Picothea's Avatar
    Join Date
    Jul 2024
    Location
    Limsa Lominsa
    Posts
    103
    Character
    Thea Pico
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Absurdity View Post
    Which is a problem that is unfortunately just not going to disappear.
    All gear is designed for the female midlander body, as that is pretty much the "default" without any bone scaling applied. On top of that a lot of the gear has a relatively low polygon count for obvious reasons, it needs to run well with the assumption of a hundred players loaded at the same time.
    What this means however is that things like sleeves and gloves are fit rather loosely to even the default body shape, so when applying the different racial scaling, especially more extreme bone scaling like female Roegadyn and female Hrothgar, it often ends up looking...goofy.
    This comment looks as if you have not seen the difference between female hrothgar gear scaling and other bodies, including female roegadyn. The same items on hrothgar look significantly larger, and that's what really stands out to people.
    I hope the gear worn on female hrothgar will eventually look similar in arm size to female roegadyn. That would be good enough for me.
    (8)

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