Results -9 to 0 of 80

Threaded View

  1. #11
    Player
    Auro_Seldaris's Avatar
    Join Date
    Jun 2019
    Location
    Ul'dah
    Posts
    210
    Character
    Aurora Seldaris
    World
    Gilgamesh
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    It's possible BLM being immobile was no longer possible to really design every encounter around, I am guessing. But we will see.

    I personally found it to be too much effort compared to other jobs doing similar numbers, but sorry for those who really enjoyed the challenge. I'm not really sure what is supposed to keep the job unique at this point.
    This is my hypothesis: "new and improved encounter design" just means "Faster", BLM too slow for new design, therefore BLM need fix. This is fix. Yay.

    Quote Originally Posted by Carin-Eri View Post
    Whilst my view here is liable to be unpopular, I'm going to say it anyway.

    This change has made me curious about playing BLM. I tried Thaumaturge, briefly, back when I started playing the game. I hated it. I won't go into why as it doesn't really matter, but the fact is I haven't looked at it since that time - but I may take another look at it with these changes implemented.
    Is it just not possible for people to accept and admit to themselves that something just might not be for them? Must everything be turned into the same homogenous grey goo before everyone is satisfied? Great, you're going to play it more. That's nice for you. Meanwhile, I, a BLM main since I started in HW? I'm unsubbing because of it. SE could have had two players, but now they've chosen to only have one of us subbed. Bravo, Yoshida.
    (17)
    Last edited by Auro_Seldaris; 03-25-2025 at 12:06 AM.