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  1. #1
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,294
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by OliverQ View Post
    You have said you don't play black mage. You're also ignoring the removal of the astral fire/umbral timers. Longer cast times while maintaining astral fire is the core foundation of the job. With no timers, and very fast cast time, it's no different than a white mage spamming glare.

    Some people want jobs with a bit of complexity. Not every job needs to be super easy.
    There's also no room for on-the-fly adjustments to keep things rolling or payoff for knowing the fight and job well enough to bank and use tools to maintain uptime, which was one of the last bastions of noticeable skill expression for any job.
    (1)

  2. #2
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    662
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Nadda View Post
    I want to empathize with the Black Mage playing community but I just feel like the Devs made the right call.

    When people were complaining about Pictomancer. I still remember the discussions because my reaction at the time was.

    Just Buff all the other Jobs, or Reduce Pictomancers potency and increase everyone elses

    I was told at the time. It wasn't just about the potency but the fact Pictomancer could do so much more damage while on the move and the buff.

    Player participation in Ultimates the 'ultimate' form of skill expression had the lowest participation of Black Mage ever.

    I saw threads where people were saying they were not being invited to groups as a caster if they were NOT picto - A First of its kind

    Up till now the consensus for the game was it's so balanced you could bring whatever you wanted. But Picto was so objectively better, not just because of damage but because of it's free movement... Why would you bring anything else and the numbers reflected that.
    People TALKED about that.
    People were upset they weren't invited.
    People talked about more than a potency change was necessary.

    So isn't this the proper change? Isn't this a huge buff for Black Mages so they can play the game?

    I know nothing about Black Mages and I admit it. BUT the past threads about pictomancer don't lie. The past threads about Black Mage participation being low doesn't lie.
    So they nerfed Pictomancer a bit and greatly buffed Black Mage.

    Like I even empathize with 'job fantasy' but your job fantasy was ostracizing you from playing your favorite job in the highest end content. If the design for fights gets even harder as they no doubt will...
    Iunno I feel like the Devs did the right thing. I was trying to relate to Black Mages honestly but it feels like this was the correct decision.
    Picto was brought because it offers raid wide buff and has way more damage than black mage. There was just no justification for having a black mage when Pictomancer did everything just better. Every FRU party locked the caster slot to picto. It was just how it is.
    (0)

  3. #3
    Player
    Altera's Avatar
    Join Date
    Jul 2011
    Location
    Bergen
    Posts
    1,159
    Character
    Chandani Aranka
    World
    Odin
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Nadda View Post
    Player participation in Ultimates the 'ultimate' form of skill expression had the lowest participation of Black Mage ever.

    I saw threads where people were saying they were not being invited to groups as a caster if they were NOT picto - A First of its kind
    .
    I remember in Stormblood BLM and SAM was not welcomed in PFs or groups as the META of buff jobs was just too good to outweigh BLM/SAMs raw damage. It actually almost made me quit the game as BLM was so unwelcomed until they changed their damage. But this is something they cannot fix. They could make BLM several times more OP in damage to PCT but when a Job is hollow and unrewarding to play, then theres no point in playing it at all
    (2)

  4. #4
    Player
    DekaiTsuna88's Avatar
    Join Date
    Apr 2024
    Posts
    9
    Character
    Lala Rin
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Nadda View Post
    I want to empathize with the Black Mage playing community but I just feel like the Devs made the right call.

    When people were complaining about Pictomancer. I still remember the discussions because my reaction at the time was.

    Just Buff all the other Jobs, or Reduce Pictomancers potency and increase everyone elses

    I was told at the time. It wasn't just about the potency but the fact Pictomancer could do so much more damage while on the move and the buff.

    Player participation in Ultimates the 'ultimate' form of skill expression had the lowest participation of Black Mage ever.

    I saw threads where people were saying they were not being invited to groups as a caster if they were NOT picto - A First of its kind

    Up till now the consensus for the game was it's so balanced you could bring whatever you wanted. But Picto was so objectively better, not just because of damage but because of it's free movement... Why would you bring anything else and the numbers reflected that.
    People TALKED about that.
    People were upset they weren't invited.
    People talked about more than a potency change was necessary.

    So isn't this the proper change? Isn't this a huge buff for Black Mages so they can play the game?

    I know nothing about Black Mages and I admit it. BUT the past threads about pictomancer don't lie. The past threads about Black Mage participation being low doesn't lie.
    So they nerfed Pictomancer a bit and greatly buffed Black Mage.

    Like I even empathize with 'job fantasy' but your job fantasy was ostracizing you from playing your favorite job in the highest end content. If the design for fights gets even harder as they no doubt will...
    Iunno I feel like the Devs did the right thing. I was trying to relate to Black Mages honestly but it feels like this was the correct decision.
    Completely butchering a job is never a right call.

    At the time, the reason why PCT was almost always picked over BLM was because PCT was objectively better in every aspects compared to BLM. It plays better too; it has the flexibility that pre-DT BLM has.
    If they wanted to help current BLM players, what they could do is simply nerf PCT appropriately. Makes it so that BLM still have reasons to be played in high end contents. But they refused to do that, probably because they didn't have enough data to justify pissing the PCT player base.

    So what happened in 7.2? They finally admits that PCT was simply too overpowered and they nerfed it a lot. But in the process, they also changed BLM significantly that it's essentially a different job altogether. It's marginally buffed at best, and there's nothing in the new BLM that resembles the old BLM aside from visuals. The challenge of the job is now gone. I don't think any of the old BLM players will enjoy this. Not sure who they're 'helping' with this changes to be honest.
    (5)
    Last edited by DekaiTsuna88; 03-25-2025 at 01:44 AM. Reason: Added quote

  5. #5
    Player
    Carin-Eri's Avatar
    Join Date
    Feb 2022
    Location
    Old Sharlayan
    Posts
    2,104
    Character
    Carin Eri
    World
    Phoenix
    Main Class
    Paladin Lv 100
    Quote Originally Posted by DekaiTsuna88 View Post
    Completely butchering a job is never a right call.

    At the time, the reason why PCT was almost always picked over BLM was because PCT was objectively better in every aspects compared to BLM. It plays better too; it has the flexibility that pre-DT BLM has.
    If they wanted to help current BLM players, what they could do is simply nerf PCT appropriately. Makes it so that BLM still have reasons to be played in high end contents. But they refused to do that, probably because they didn't have enough data to justify pissing the PCT player base.

    So what happened in 7.2? They finally admits that PCT was simply too overpowered and they nerfed it a lot. But in the process, they also changed BLM significantly that it's essentially a different job altogether. It's marginally buffed at best, and there's nothing in the new BLM that resembles the old BLM aside from visuals. The challenge of the job is now gone. I don't think any of the old BLM players will enjoy this. Not sure who they're 'helping' with this changes to be honest.
    Well, for all the griping about BLM - I feel more sorry for the MCH mains out there, since this patch contains nothing but nerfs for it.
    (2)
    Last edited by Carin-Eri; 03-25-2025 at 01:52 AM.

  6. #6
    Player
    Nadda's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    379
    Character
    Nadda Daweel
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by DekaiTsuna88 View Post
    Completely butchering a job is never a right call.

    At the time, the reason why PCT was almost always picked over BLM was because PCT was objectively better in every aspects compared to BLM. It plays better too; it has the flexibility that pre-DT BLM has.
    If they wanted to help current BLM players, what they could do is simply nerf PCT appropriately. Makes it so that BLM still have reasons to be played in high end contents. But they refused to do that, probably because they didn't have enough data to justify pissing the PCT player base.

    So what happened in 7.2? They finally admits that PCT was simply too overpowered and they nerfed it a lot. But in the process, they also changed BLM significantly that it's essentially a different job altogether. It's marginally buffed at best, and there's nothing in the new BLM that resembles the old BLM aside from visuals. The challenge of the job is now gone. I don't think any of the old BLM players will enjoy this. Not sure who they're 'helping' with this changes to be honest.
    Butcher... is ... Rough. Butchering is as I said like what happened to Summoner.

    This is more like at worst a bad haircut? To me the changes make a lot of sense.

    Again my ignorance on Black Mage is what has me confused as an outsider looking in.

    I think they were trying to do the changes people were asking for because it seems to be liberating limitations that otherwise held the Job back. I think 2 seconds is still a long cast time. . .
    But maybe it have been better just to reduce all cast times by .2 seconds instead... Does that sound better?

    Anyways as I know I don't know much about Black Mages this will be all I'll say about it.
    I'll Leave you guys to it I'm out of my depth and I just don't understand since I didn't live the black mage life.
    (2)
    Last edited by Nadda; 03-25-2025 at 02:40 AM.

  7. #7
    Player
    OliverQ's Avatar
    Join Date
    Aug 2023
    Posts
    208
    Character
    Olyvar Queen
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nadda View Post
    Butcher... is ... Rough. Butchering is as I said like what happened to Summoner.

    This is more like at worst a bad haircut? To me the changes make a lot of sense.

    Again my ignorance on Black Mage is what has me confused as an outsider looking in.

    I think they were trying to do the changes people were asking for because it seems to be liberating limitations that otherwise held the Job back. I think 2 seconds is still a long cast time. . .
    But maybe it have been better just to reduce all cast times by .2 seconds instead... Does that sound better?

    Anyways as I know I don't know much about Black Mages this will be all I'll say about it.
    I'll Leave you guys to it I'm out of my depth and I just don't understand since I didn't live the black mage life.
    The job is quite literally butchered. Its entire core foundation of play is now gone. It's going to play like a healer with 2 second or faster cast speeds and no fail state.
    (6)

  8. #8
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Tint View Post
    I play BLM since SB and I love the job. But being chased by the timer became more and more exhausting. I know it's mostly psychological, but now playing BLM will be much more relaxed without the timer.
    Also doing Deep Dungeons, grinding crafting mats in the overworld, running content unsynched, doing Fates... everything other than an instanced boss fight feels like a chore on BLM.
    BLM was my “to go” cast since ARR until RDM came out (purely because I love rapier)

    Always have a mix feeling about Enochian. I like it when I know about the fight and push to the last second, and I dislike it sudden lag spike or just other players less then ideal positioning end up punishing myself. Since the release of Picto I will never going to main BLM for my “choice of Caster” anyway. However, with the change I am likely to try it on different content more.

    some veteran blm main will be unhappy and move onto different job or quit, and some players will try playing blm as of the change. Either way it is what it is now.
    (0)

  9. #9
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,471
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Monk Lv 100
    so... there are three relatively easy casters. one very easy, one one the support side and one heavily on the dmg side.... but there cant be that one difficult caster?

    i dont get it xD
    (2)
    without fun jobs none of the content is fun!
    jobs should have their full rotations on lvl 60 or 70! for a better low lvl experience.
    for satisfying glam builduing we need 5 basic glamplates + 2 more for each class / job
    pls give us a proper glam collection like every other mmo has.
    pls upgrade the gear from normal raid and also alliance-raid by 10 ilvl each.
    pls add old glowy ex trial weapons for new jobs!
    and for gods sake pls give as the ability to preview any hairstyle on our own character!

  10. #10
    Player
    Xapapetsu's Avatar
    Join Date
    Jul 2024
    Posts
    106
    Character
    X'apa Petsu
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Miemi View Post
    Hello fellow wizards! I just wanted to chime in as a new Black Mage player (as of 7.2), I am very happy with the changes. I tried black mage a few times this expansion and I just COULD NOT keep up my enochian timer or manage these procs. I'm so glad that SE has finally listened to the players and made the job more accessible and EVEN MAKING IT STRONGER (Take that artist mains). I know they nerfed leylines to 20s, but honestly it doesn't seem too bad because you never really got the full duration of it anyway (damn aoe mechanics)

    I always used to default to spamming the Ice combos because I kept running out of mana using the fire combos for some reason, so I still have a ways to go before I master all the elements, but I'm super excited to see one of my favorite jobs getting the love it deserves. How do you all feel about these changes?
    I won't hate your opinions on this, but I do feel they took feedback from the people who play blm on occasion not actual blm players. The core audience of blm is not happy with these changes. I personally won't be playing it until 8.0 to see how they address the major changes, but maybe a new audience will come in and main blm to keep it alive.
    (3)

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