Are you not reading my posts on purpose? Part 3
Please, I am so sorry to be rude but again, please do learn to read before posting on the internet. Your assumptions are completely wrong and it makes you look idiotic.
If you don't want to read all the posts because they're too long, then maybe don't reply. Don't bother.
You keep emphasising on BiS. I have already mentioned that, my point is that not everything should be gated at Savage ILvl on release (You still don't seem to understand the point here no matter how many times I emphasise this).No. If the ILvl was synced at 700, people will not make parties forced at 730, because 730 gear would be pointless.
In fact the best gear will become the Neo Kingdom gear with materia slotted in.
Now the progression looks like this:
Crafted gear/Extreme -> Savage -> Criterion/Criterion Savage/Chaotic/Ultimate
The progression should be like this in my opinion:
Crafted gear/Extreme -> Savage/Criterion/Chaotic -> Criterion Savage/Ultimate
=> The difference being Criterion and Chaotic shouldn't be reliant on having done Savage in the previous expansion, because Criterion and Chaotic ARE Savage level.
Your argument would be (or should be), since Savage and Chaotic give the same ILvl rewards, they should be having the same cap. Sounds logical, right? (Criterion didn't give BiS rewards.)
But in practice, since Savage is released on x.0 and Criterion/Chaotic on x.1, many people block out returners in x.1 (who didn't play in x.0 due to various reasons) from joining statics in the first few weeks. And remember, Criterion/Chaotic already have an abysmal participation rate as I posted previously.
Plus Chaotic is now going to face a slow death just like DR Savage after 7.2. People who "couldn't follow the trend" are basically locked out of the content unless you spend a couple of weeks on PF/Discord begging people to join.
It'll not be a problem if Savage and Criterion/Chaotic were both released on x.0 at the same time. But since it's not the case, the system is made to actively encourage people to "lock out" people with a lower ILvl.
My solution would be to first not put any the ILvl cap gear in those odd-numbered contents, and then lower the ILvl cap so that people who returned in x.1/3/5 can jump right in without having to go through Savage or tens of hunt trains first. This can encourage much more people to join those contents and bring their participation rates (3.5%) more on par with Savage (10%).
That was the whole point of the original post.
You can disagree, but your whole premise is so wrong I had to write this text wall to explain more clearly so that the post doesn't go off-track.



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