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  1. #1
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    754
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Well whos ready for the patch notes on monday?
    (0)

  2. #2
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,392
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Maltothoris View Post
    Well whos ready for the patch notes on monday?
    Maybe we'll get like a 5 potency increase on the dots.
    (3)

  3. #3
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,392
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    Maybe we'll get like a 5 potency increase on the dots.
    I said this as a goddamn joke and we now get the patch notes...
    (13)

  4. #4
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,099
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by CaptainLagbeard View Post
    I said this as a goddamn joke and we now get the patch notes...
    Congratz you won xD
    (1)

  5. #5
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Quote Originally Posted by CaptainLagbeard View Post
    I said this as a goddamn joke and we now get the patch notes...
    This patch note is a joke by itself... Again healer, ranged, RDM and SMN pushed aside, while PCT get again a buff.
    At this point is just hilarous.
    (0)
    Last edited by Lorika; 03-24-2025 at 08:33 PM.

  6. #6
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,926
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lorika View Post
    This patch note is a joke by itself... again, healer, ranged, RDM and SMN pushed aside, while PCT get again a buff.
    Ath this point is just hilarous.
    I’ve heard around a 1-2% nerf for PCT, certainly not a buff
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #7
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Quote Originally Posted by Supersnow845 View Post
    I’ve heard around a 1-2% nerf for PCT, certainly not a buff
    Hum, you maybe right.... between all thoses potency buff, i missed the potency nerf on the 3 or 4 skills mixed in it XD
    Well, i still would love to see the healer in a postion of being nerfed at all cost.... Which will never happen XD
    (0)

  8. #8
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,392
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lorika View Post
    Hum, you maybe right.... between all thoses potency buff, i missed the potency nerf on the 3 or 4 skills mixed in it XD
    Well, i still would love to see the healer in a postion of being nerfed at all cost.... Which will never happen XD
    They nerfed the muses, but buffed everything else.
    A lot of classes just randomly getting changes to their AoE dps, because AoE is definitely very relevant in many fights.
    (0)

  9. #9
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,456
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    I said this as a goddamn joke and we now get the patch notes...
    Everyone's complaining that the patch schedule is too predictable, set in stone, we know what's coming months in advance because SE never deviates

    Now that same predictability has come for the Job Adjustments too

    Pretty tragic to see that the potencies of the DOTs are so standardized though. Same damage, same duration, why even have the DOT be in the Job-specific kit? Just a VFX reskin of the same action, you might as well just do the Esuna thing at this point, and make it a Role Action. And the same for Raise, while you're there

    (I am not actually advocating for the DOT to become a role action, this is satire)
    (1)

  10. #10
    Player
    Illianaro's Avatar
    Join Date
    Aug 2018
    Location
    Ul'Dah
    Posts
    97
    Character
    Lannis Clayworth
    World
    Ultros
    Main Class
    Monk Lv 92
    Quote Originally Posted by ForsakenRoe View Post
    Everyone's complaining that the patch schedule is too predictable, set in stone, we know what's coming months in advance because SE never deviates

    Now that same predictability has come for the Job Adjustments too

    Pretty tragic to see that the potencies of the DOTs are so standardized though. Same damage, same duration, why even have the DOT be in the Job-specific kit? Just a VFX reskin of the same action, you might as well just do the Esuna thing at this point, and make it a Role Action. And the same for Raise, while you're there

    (I am not actually advocating for the DOT to become a role action, this is satire)
    I'm really trying and struggling to understand the rationale behind SE's thinking. Why are they stuck in this pattern of standardizing everything, even the DoTs? What are they hoping to achieve? What are they afraid will happen if one job has higher potency DoTs than another, or if some DoTs are just stronger than others? I've played enough games before to know that it's not an unheard-of design to have damage-over-time effects of varying intensity. City of Heroes, as just one example, has light, medium, heavy, and even extreme DOT effects, some of which last longer than others - even whole powersets wherein the damage is more centered on powers with damage-over-time.

    I don't think they want to tank this game. I think the devs care and want to improve things. I just don't understand where their ideas are actually coming from.

    FFXIV should have a beta server where the community can actually try things out and give feedback. Development in a vacuum without stakeholder feedback is really hurting this game.
    (0)

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