With pleasure.

The current Savage loot system actively punishes experienced raiders wanting to help new players, and should 100% be retired in favour of the same system used in Normal mode, where rewards are tied to the player, not the instance.

The unwillingness to crack down on Fight Club strats is a major contributor to the current in-game housing crisis. The developers should decimate the value of Salvaged Accessories in order to make the 'Fight Club' strat unprofitable.

Current Summoner, whilst a big improvement on pre-Endwalker Summoner, is still arguably too simple. I should not be able to play the job to a Savage level within an hour on a striking dummy.

To extrapolate on the above, I would like to see an Oracle-esque job added to the game that focuses on a DoT playstyle, perhaps with abilities that scale in potency based on the number of personal DoT effects applied onto an enemy.

The current patch cadence could be improved by adding a 'pre-farm' inspired by the Bozja Memories step to the relic weapon series, in the .05, .1, and .15 patches. You could have the base relic be an upgraded version of our free Capstone weapon.

The currently available Glamour Plate limit is still too low, and should ideally be increased to at least 25, if not 30.

The developers should consider a 'loadout' system for glamour plates with an initial limit of, say, 50 plates. This allows for more creative flexibility when it comes to glamour, and could even incentivise cash shop purchases of things like outfits and dyes.

Am I doing it right?