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  1. #51
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    462
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Kazuke_Miso View Post
    And despite what Yoshi P baits with "improved encounter design" or "improved job design", this will never change, because this is a low-cost solution to hook a lot of low-effort players and get reliable revenue from players who don't care about using any brain cells.
    At times I really struggle to see "improved encounter design" on dungeon bosses. It seems to be they do mech 1, then mech 2, then mech 3, and after that just loop an overlap of the three. Makes them feel very spammy and repetitive.
    And certain bosses such as Deadwalk 1 and 2 are just bad. Spirited Charge with a terrible netcode getting you hit even when away from the add, or the spinning tea cups that take up most of the fight. And then it's fun that it got the best third boss for the current endgame dungeons.
    (2)

  2. #52
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,020
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Kisshu View Post
    At times I really struggle to see "improved encounter design" on dungeon bosses. It seems to be they do mech 1, then mech 2, then mech 3, and after that just loop an overlap of the three. Makes them feel very spammy and repetitive.
    And certain bosses such as Deadwalk 1 and 2 are just bad. Spirited Charge with a terrible netcode getting you hit even when away from the add, or the spinning tea cups that take up most of the fight. And then it's fun that it got the best third boss for the current endgame dungeons.
    And then third boss is equally boring because it's a run of the mill boss design in modern XIV.
    But at least you're not pulling your hair literally running through the first two so it feels okay in comparison...
    (1)

  3. #53
    Player
    AshtonCrowe's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    189
    Character
    Ashton Crowe
    World
    Seraph
    Main Class
    Paladin Lv 90
    If people think that the criticism is gunna die down just cause Square Enix is burying head in sand and trying to force more of the same . . Then they're in for a rude awakening.

    I might even unsub, Doesn't mean i'm gunna stop talking about it.

    7.2 is just showing they aren't listening, Slop in first half and 7.25 is where all the content people want.
    (0)

  4. #54
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,527
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    There is no improved encounter design in dungeons... All they did was add 1 unavoidable after a mechanic, so that if you failed that mechanic, then you were almost certainly dead to the unavoidable that follows up unless someone compensated.

    Still just as boring, and still just as slow and Netflix inducing as the slop that's been fed to us for the past 8 years.
    (1)

  5. #55
    Player
    NaoSen's Avatar
    Join Date
    Jul 2021
    Posts
    180
    Character
    Nao Sen
    World
    Twintania
    Main Class
    Culinarian Lv 100
    Job change patch notes come ridiculously late, people are literally only able to not be blindsided by changes based on what gets seen in one frame in a liveletter.
    (0)

  6. #56
    Player
    RunThemJewels's Avatar
    Join Date
    Mar 2025
    Posts
    1
    Character
    Griffith Cadwallader
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Honestly there's 2, maybe 3 Major things I wanna see.

    1. Give us annotations to systems and job changes. I don't expect to hear Yoshi-P's full psychoanalysis on any given topic, but just a quick explanation of What they're intending for a class or for a change, and what other measures they're looking to do if a class continues to displease.

    2. Utilize the simplification as new groundwork. it's what we all thought they'd do with the EW Summoner Rework, but sadly they've failed to deliver so far. I don't **begrudge** them wanting to condense down jobs, but then you gotta rebuild using the new foundation. Making Black Mage more Mobile? Then give us more weaves to put into said mobility (maybe something like Titan-Egi's Mountain Buster)

    3. A better reward structure for Moogle Tome events. I've been seeing a ton of people use bots in Praetorium just to deal with that horseshit.
    (3)

  7. #57
    Player
    Mijeme's Avatar
    Join Date
    Feb 2014
    Posts
    86
    Character
    Beastrik Mijeme
    World
    Gilgamesh
    Main Class
    Miner Lv 100
    Quote Originally Posted by AshtonCrowe View Post
    If people think that the criticism is gunna die down just cause Square Enix is burying head in sand and trying to force more of the same . . Then they're in for a rude awakening.

    I might even unsub, Doesn't mean i'm gunna stop talking about it.

    7.2 is just showing they aren't listening, Slop in first half and 7.25 is where all the content people want.
    By slop you mean the story that made all the influencers hate it so much that the Youtube algorithm made it profitable to the point where people that haven't played in years came back to grift on it? Please.... if 7.0 had a great story the forums would be empty of complaints and you know it.
    (0)

  8. #58
    Player
    Join Date
    Apr 2024
    Posts
    168
    ^ peak delulu
    (1)

  9. #59
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,766
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Shout into the void in general!

    And then please post your actual QoL suggestions to the appropriate Gameplay forum.
    (0)

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