Quote Originally Posted by Atreus View Post
The changes were done due to snapshotting issues. Players (mainly in CC) would be solidly in Guard and still take maximum damage because long-animation moves were pressed just beforehand. If you didn't foresee the damage, you were dead. Now it allows you to take action before animations resolve.
Yea, I get it on things like maybe a dash like the warriors spin or something but the delay on my instant moves feels off, delayed, and clunky. I don't like it at all. I'm a mnk in your face but my moves are delayed....so lame.