Dealwithit.gif
Pretty sure Final Fantasy XI has plenty of room for you... You might feel at home being lonely and all.
Dealwithit.gif
Pretty sure Final Fantasy XI has plenty of room for you... You might feel at home being lonely and all.
Even if you take this, lets look at it, how can they test stability? Do you know what "Open Beta" is? Do you know what "Stress Test" is? Do you know why we have them? Because companies cannot stress test themselves, they need us, and in this case, we are kind of doing that now.We already have high-spec servers prepared for version 2.0 and we are measuring the stability, but the current server process code is still the current FFXIV version, so it reaches the maximum quicker than the version 2.0 server code
They have prepared them yes, and now they are measuring stability, we're the conditions for that measurement.
We are running on the 2.0 servers, with 1.0 Code, that is why he immediately after states "but the current server process code is still the current ffxiv version", the response is also about the current issue of restrictions for character creation world selection.
That may explain it better using this quote that is still vague.
Yes they can. Ever heard of Load Runner? It's an industry standard stress testing platform.
Last edited by Molly_Millions; 04-28-2012 at 01:08 AM.
Not the same thing when testing the practical game.Yes they can. Ever heard of Load Runner?
Otherwise, why would anyone do a stress test?
Why would games still fall short on releases?
What the hell are you bitching about? Selbina didn't merge with any server so anything you are experiencing has nothing to do with the merge.Ok guys, let's be reasonable here. A server merge was possibly the worst idea so far. Due to this merge we are experiencing bottlenecks in high traffic areas that everyone (including SE) are aware of - that is Ul'dah, Gridania Garuda/Ifrit/Moogle quest NPC, and now (for obvious reasons) the Garuda fight entrance by Camp Dragonhead.
I won't be the first one to say this but let's face it - the servers aren't handling this. I know it would be nearly impossible to "split" a server as such but can we possibly have an extra 2-3 servers created with the option to move to them for free? That is just one solution of many but I mean this is getting beyond ridiculous.
I would rather a slightly less populated server then a laggy, buggy, crashy server any day.
What brought this up? Well I, like others have been experiencing crashes for the previous 2-3 hours since the emergency maintanence, with the inability to log back on. I continually get the error message "An error has occured on the game server" when I attempt to - if that error doesn't come up then I recieve the "High traffic error" and that my login has been placed in a que. 10 minutes later that message goes away with the original "game server" error once more.
This is extremely frustrating. Please "split" the merged servers up.....
But it is close enough when you're trying to test server load.
maybe because we're not on the same server hardware?
We can go at this as long as you like, but I'm not convinced we're playing on the 2.0 hardware.
has obviously never worked in a datacenter utilizing the latest technology, Clustering, Database replication, Migrations, High Availability, etc.. and has only turned on his Gateway.
if they went and unmerged i'd quit while the servers were down.
the merge isn't the issue. it's all the lies about all the work they have been doing to improve the stability of the servers hasn't been happening. want proof? on release the game had 500k people on 18 servers and the servers worked fine. the game did crash alot with the cannot find direct x error, but that is not server related. the game now has 20-30k people and it's on 9 servers. the numbers don't add up and you only need basics in math to realize that.
http://crystalknights.guildwork.com/
indeed. We recently underwent a server migration at work to an Oracle Exadata/Exalogic setup, and I can assure you it was vastly more difficult than wheeling in new servers and plugging them in.
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