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  1. #1
    Player
    MikkoAkure's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    2,208
    Character
    Midi Ajihri
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by YukioKobayashi View Post
    I really want them to take risks at in the future. Including new jobs.
    The idea of a Blitzer sounds great.
    But what if they try something new and add something to the 1-2-3 combo.
    Maybe let the ball bounce back towards you in a random location around you , giving you a minor potency buff in your 1-2-3 combochain after catching the ball.
    Welcome to the league of Drav.... uhm... Eorzea. :^)
    I thought that sounded really neat until I remembered stages like M4 and E3 that can get really narrow while lots of things are going off around you. Getting lost in the sauce and falling off the stage to chase a ball might turn it into the next dragoon.

    Quote Originally Posted by Astronema View Post
    It's hard to think up a ranged phys job now. Soldier we get an assault rifle... Too close to mch. Crossbow etc too close to bard.
    Sniper or agent same problem. Anything with a drone or laser too close to sage. Mch is a too much of a coverall for any ranged firearm.
    Well End up like Gilgamesh throwing weapons from a subspace wormhole at a distance.
    We have a ton of jobs that use different genres of swords and then there’s SMN and SCH who use the exact same weapons. They may have an out because they share the same base class (for now), but then you have WHM and BLM who both wield staves. Used to be that WHM staves were typically wood while BLM were stone, metal, or bone, but that’s been thrown out the window a long time ago.

    My point is that there’s wiggle room for getting “too close” to another job’s weapon. I think throwing and kicking a ball is different enough of an action to differentiate a hypothetical blitzballer from dancer.
    (2)

  2. #2
    Player
    YukioKobayashi's Avatar
    Join Date
    Mar 2019
    Posts
    194
    Character
    Ike Xander
    World
    Lich
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MikkoAkure View Post
    I thought that sounded really neat until I remembered stages like M4 and E3 that can get really narrow while lots of things are going off around you. Getting lost in the sauce and falling off the stage to chase a ball might turn it into the next dragoon.
    This shouldnt be much of a problem imo.
    SE likes to give us abilitys to work around the weaknesses of the jobs.
    BLM Triple Cast - RDM Acceleration ect. Both Abilitys can be used for either movement or a dmg gain during raidbuffs.
    Giving Blitzer for example a cooldown that replaces the next 3 combo GCD's with exploding balls for increased dmg while removing the ball catching minigame could fix this. This would also increase the skill ceiling and room for optimisation for the players who seek it. Simular to BLMs Triple Cast.
    (0)