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  1. #1
    Player
    Screbis's Avatar
    Join Date
    May 2023
    Posts
    1
    Character
    Alora Sternn
    World
    Adamantoise
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Kandraxx View Post
    Yeah, let's implement another job (read: keyboard button minigame) to keep a braindead game going instead of addressing the core problem.

    How many variations of: left right left right 123 124 125 now press in a circle and back do you actually want?
    Cool it will ya? I get there are problems with how many of jobs work now but that's no reason to shit on someone's idea without giving anything constructive.

    Back on topic, I love all the work you put into this. I've also wanted something like a blitzer in the game. It would be hilarious to brain enemies with aggressive ball throwing.
    (9)

  2. #2
    Player
    Basteala's Avatar
    Join Date
    Apr 2022
    Posts
    456
    Character
    Basteala Thayne
    World
    Mateus
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Screbis View Post
    Cool it will ya? I get there are problems with how many of jobs work now but that's no reason to shit on someone's idea without giving anything constructive.

    Back on topic, I love all the work you put into this. I've also wanted something like a blitzer in the game. It would be hilarious to brain enemies with aggressive ball throwing.
    No. Kandraxx is absolutely in the right here. What does a new job offer? Job lore? Role quests haven't been the same since SHB. Innovative gameplay? HAhahahahaha every class that has something special going for it is being homogenized and lobotomized.

    The concerns are warranted, like it or not. Because even if this job started out new and interesting, it would be at best overtuned and game warping (PCT), and at worst dragged out back and shot until it's almost as braindead as healer rotation (VPR).

    FF14 should not be making new jobs until FF14 figures out how to make their current jobs work. This isn't Endwalker and certainly not Shadowbringers. I don't trust the devs at all right now.

    EDIT: For a minor critique, you would have to do something so Tactical Flee and Scholar's Expedient can't be spammed back to back. Or even Tactical Flees back to back since you could easily have two RDPS if the damage was high enough. That many party wide movement boosts could, and would, trivialize the DDR mechanics.
    (0)
    Last edited by Basteala; 03-17-2025 at 03:25 AM.

  3. #3
    Player
    BiddyBatnana's Avatar
    Join Date
    Feb 2019
    Location
    Garlemald Empire
    Posts
    244
    Character
    Biddy Batnana
    World
    Moogle
    Main Class
    Thaumaturge Lv 94
    Quote Originally Posted by Basteala View Post
    No. Kandraxx is absolutely in the right here. What does a new job offer? Job lore? Role quests haven't been the same since SHB. Innovative gameplay?.
    Visuals, just visuals.

    I mean FFXIV is just that right ? Jobs are mostly all the same.

    As someone who doesn't care about 1-2-3 combo, rotations or builds, Blitzer would be a dream given the great animations it would come with.
    (0)

  4. #4
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Basteala View Post
    EDIT: For a minor critique, you would have to do something so Tactical Flee and Scholar's Expedient can't be spammed back to back. Or even Tactical Flees back to back since you could easily have two RDPS if the damage was high enough. That many party wide movement boosts could, and would, trivialize the DDR mechanics.
    Originally, Tactical Flee and Full-Out Defense Formation were going to share a cooldown so you would have to choose between them or that if you did end up with a second physical ranged, you could use Tactical Flee and they could use their party damage reduction. Would it help slightly if I brought that back? ( ´・ω・)~ ?
    (0)

  5. #5
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,845
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Basteala View Post
    No. Kandraxx is absolutely in the right here. What does a new job offer? Job lore? Role quests haven't been the same since SHB. Innovative gameplay? HAhahahahaha every class that has something special going for it is being homogenized and lobotomized.

    The concerns are warranted, like it or not. Because even if this job started out new and interesting, it would be at best overtuned and game warping (PCT), and at worst dragged out back and shot until it's almost as braindead as healer rotation (VPR).

    FF14 should not be making new jobs until FF14 figures out how to make their current jobs work. This isn't Endwalker and certainly not Shadowbringers. I don't trust the devs at all right now.

    EDIT: For a minor critique, you would have to do something so Tactical Flee and Scholar's Expedient can't be spammed back to back. Or even Tactical Flees back to back since you could easily have two RDPS if the damage was high enough. That many party wide movement boosts could, and would, trivialize the DDR mechanics.
    This is basically the position I’m in

    OP this is a wonderful set of ideas (though as Mikey pointed out it may be a bit overpowered) who’s only real idea I disagree with is the expedient equivalent but that’s because I’m a selfish SCH player

    However I just don’t see the benefit of any more new jobs at this point. Like genuinely (and I’m not a gooner) the most exciting part of a blitzballer job to me right now would be the fact that I’d love if the male AF set was a speedo like someone made a blender example recently of

    I rest couldn’t care about how the job played because I know it would just be more of the same beige slop
    (0)