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  1. #1
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    Quote Originally Posted by Jeeqbit View Post
    Anyway, they are going to look at this issue in 8.0. They should really do this through 7.x, but they said 8.0 so that's what they are doing.
    Improved combat encounters was supposed to arrive in 7.2, and there are only two days left to prove that wrong.

    Improved job design in 8.0? They'll conveniently forget to say anything about it and hope everyone forgets about it with them.
    (0)
    Quote Originally Posted by sagacious View Post
    Are you serious? shaming in a Japanese mmo? Do you realize in their culture if shammed they will (hara-kiri)(seppuku) themselves?

  2. #2
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    Quote Originally Posted by Fagotura View Post
    Improved combat encounters was supposed to arrive in 7.2, and there are only two days left to prove that wrong.
    Their aim is to fix the combat encounters throughout the 7.x patches and obviously 7.2 is where they are prepared to make stuff tougher than at expansion release. I expect that the assessment on these forums won't be positive whatever they do though, because it never is. We will see though.

    I think that the first tier of raids and dungeons and trials are an example of their design changes so, ultimately if that doesn't make someone happy, they probably won't be impressed by 7.2 either.

    There ARE actually people who have talked positively about Dawntrail content though, so really gonna depend what your expectations are and if they are met. I wouldn't personally expect SE to change that much.
    Improved job design in 8.0? They'll conveniently forget to say anything about it and hope everyone forgets about it with them.
    Maybe, but in my experience, if they say something they are planning it. They are media savvy and know that they can't say something unless it's actually happening.

    A recent example of them saying something then not doing it was the Dragoon rework. But they did actually acknowledge that we were expecting a rework and just said it turned out they didn't need to change much, which is good because I was speculating they were going to make it a Reaper clone and destroy what little difference there is between them.

    I think they will do something. Like usual, I don't expect it to be enough to satisfy you or most people on these forums though. At the end of the day, whatever changes they are planning, they probably aren't gonna be something that transform a person from not wanting to play, to wanting to play, because there's not much track record of that in this game.
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  3. #3
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    Quote Originally Posted by Jeeqbit View Post
    I think they will do something. Like usual, I don't expect it to be enough to satisfy you or most people on these forums though.
    I'm sorry but this isn't a "forum" issue or a "me" issue.

    This is a SE issue.

    I'm not sure how some people still have so much copium over the game when nearly a decade of live letters have shown them to describe minuscule, petty changes as being something far greater than what they actually are. And it's always written in the vaguest language possible, just so that they can get away with saying that they technically delivered on their promise.

    I suspect the only reason they get away with it is because this game's churn rate is very high and there is no "memory" in the playerbase. Compared to a lot of other MMOs, most of the players in the game have played only one or two expansions.

    Because of this when they hear things like "we're making healer DPS busier this expansion, please look forward to it", the playerbase thinks "we're getting a real DPS rotation!" or "maybe they'll make healers just like SB again". Instead what it actually means is that you'll get a combo action to Chain Strategem and you'll press that extra button that you will always press every 120 seconds and you will like it.

    No, they will not deliver anything substantial. It takes a tremendous amount of bad faith to argue that things like Baneful Impaction delivered on their promise.
    (1)
    Quote Originally Posted by sagacious View Post
    Are you serious? shaming in a Japanese mmo? Do you realize in their culture if shammed they will (hara-kiri)(seppuku) themselves?

  4. #4
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    Quote Originally Posted by Fagotura View Post
    I'm sorry but this isn't a "forum" issue or a "me" issue.
    I wasn't saying it was a forum issue or a you issue, but rather that I've been here long enough to know that SE ain't gonna change things such a substantial amount that everyone universally starts expressing positivity on the forums.
    I suspect the only reason they get away with it is because this game's churn rate is very high and there is no "memory" in the playerbase. Compared to a lot of other MMOs, most of the players in the game have played only one or two expansions.
    Pretty much that. It's also the casual/returner factor - where they take a break, come back and complete two expansions they missed. So the gameplay is catered to guarantee the smooth progression of the potential player that hasn't played for 4+ years and just came to do MSQ - maybe a percentage of them do an extreme or a bit of savage, then they get bored and quit.

    It depends a lot if they find a social connection as well. That's the biggest thing to tie someone to an MMORPG long-term. A lot of people don't find this, but the ones that do often get pulled back regardless of their enthusiasm for the game itself. Managing an FC, RP, being in a static, hunting, their partner plays, etc. Once they lose that social connection they often question if they will continue playing.
    so that they can get away with saying that they technically delivered on their promise.
    It takes a tremendous amount of bad faith to argue that things like Baneful Impaction delivered on their promise.
    What a lot of people have misunderstood when I've said things in the past is that I'm just arguing they technically did it, not that it's necessarily satisfactory.
    (3)

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