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  1. #1
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mawlzy View Post
    Same. I wish there was a training feature where I could spend a couple of hours trying to learn how to do it, but it has always baffled me and led to me maining WAR.
    it is already easier because the pointing hand rotates slower than usual.

    https://i.imgur.com/ZOnWOFP.mp4
    (7)

  2. #2
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Arohk View Post
    it is already easier because the pointing hand rotates slower than usual.

    https://i.imgur.com/ZOnWOFP.mp4
    Which bit of multiple people saying they really struggle with this mechanic is confusing you?

    I'm amazed those of you who find combat easy are so keen to drive even more people from the game with "just play something else."

    I could equally well say maybe it is your expectations of what combat in 14 "should be" that are misaligned with the game, but I won't because I'm actually interested in finding solutions for everyone. Hence the suggestion of dual-track difficulty in MSQ content to prevent you poor people from being bored.

    Maybe this gulf in worldview stems from the fact I don't use achievements in video games to validate my self-worth.
    (6)
    Last edited by Mawlzy; 03-10-2025 at 08:02 AM.

  3. #3
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mawlzy View Post
    Which bit of multiple people saying they really struggle with this mechanic is confusing you?

    I'm amazed those of you who find combat easy are so keen to drive even more people from the game with "just play something else."

    I could equally well say maybe it is your expectations of what combat in 14 "should be" that are misaligned with the game, but I won't because I'm actually interested in finding solutions for everyone. Hence the suggestion of dual-track difficulty in MSQ content to prevent you poor people from being bored.

    Maybe this gulf in worldview stems from the fact I don't use achievements in video games to validate my self-worth.
    People who struggle with easy content are usually extremely reluctant to put the slightest effort into it and learn the basic game mechanics or how to even play their class,
    hence you get white mages that keep spamming Cure 1, Ninjas that use Doton on bosses, Samurais that don't use Higanbana, Reapers that never use Shadow of Death.

    People that only move when an indicator appears under them and then complain they can't dodge the most easy avoidable attack.

    Melees that constantly run out of melee range when any marker appears on them.

    i can go on, but if you still struggle on lvl 100, what have you done the last 300 hours in this game?
    (11)

  4. #4
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Arohk View Post
    People who struggle with easy content are usually extremely reluctant to put the slightest effort into it and learn the basic game mechanics or how to even play their class,
    hence you get white mages that keep spamming Cure 1, Ninjas that use Doton on bosses, Samurais that don't use Higanbana, Reapers that never use Shadow of Death.

    People that only move when an indicator appears under them and then complain they can't dodge the most easy avoidable attack.

    Melees that constantly run out of melee range when any marker appears on them.

    i can go on, but if you still struggle on lvl 100, what have you done the last 300 hours in this game?
    I have no doubt some players don't put in much effort. They are not the issue here.

    Your assumption is that by playing the game, one gets better at the game. This is true up to a point.

    People struggle at level 100 because they are butting against the limit of what their skill level allows them to do. This is more noticeable in DT because of the marked increase in difficulty relative to EW. Playing the 10 levels of EW doesn't magically increase the skill of struggling players to cross that gap.

    I don't understand why people who are good at FF14 PvE assume that everyone who is less good simply isn't trying.

    I'd also note that reactions to these threads by stronger players tend to fall into two categories.

    Rongway above, for example, provides useful advice on using a high camera angle. Something I'd recommend in general since it gives you a better view of what is in front of you.

    The majority, however, simply belittle players who are struggling by telling them how easy the content is. Is that supposed to be helpful? Or is this just a reflexive insult common to toxic gatekeepers?
    (5)

  5. #5
    Player
    Yeonhee's Avatar
    Join Date
    Dec 2021
    Posts
    44
    Character
    Ruby Nephys
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Mawlzy View Post
    I have no doubt some players don't put in much effort. They are not the issue here.

    Your assumption is that by playing the game, one gets better at the game. This is true up to a point.

    People struggle at level 100 because they are butting against the limit of what their skill level allows them to do. This is more noticeable in DT because of the marked increase in difficulty relative to EW. Playing the 10 levels of EW doesn't magically increase the skill of struggling players to cross that gap.

    I don't understand why people who are good at FF14 PvE assume that everyone who is less good simply isn't trying.

    I'd also note that reactions to these threads by stronger players tend to fall into two categories.

    Rongway above, for example, provides useful advice on using a high camera angle. Something I'd recommend in general since it gives you a better view of what is in front of you.

    The majority, however, simply belittle players who are struggling by telling them how easy the content is. Is that supposed to be helpful? Or is this just a reflexive insult common to toxic gatekeepers?
    True that DT normal content is a tad more difficult than EW's where you could just watch Netflix on the side and clear no problem. But that's a really low bar. Mechanics are easy enough to understand if you actually put the effort of opening your eyes and trying to learn. I'm not even "good" at the game, I play as casually as one can play but I put the effort of trying to learn and I have no problem clearing normal content.

    Imo, I feel like wiping has become such an unacceptable thing for people that should never happen even on first time and that's very sad.

    And yes, in the vast majority of "DT casual content too hard" thread are people who spent their 100 levels refusing to learn the very basics of the combat mechanics and want to clear while still refusing to do so. As for the dual-difficulty in MSQ dungeon, it already exist with the Trust system. As others already said, you don't even need to press a single attacking button, you just have to open your eyes for mechanics and do your best to dodge them, the NPCs are going to clear no problem. I just don't get how easier than that people want content to be. If people just want a "Press this button to instantly win the instance", what's even the point of playing ?
    (3)