Quote Originally Posted by Valence View Post
Imagine having to adjust to circumstances and context... What has this game come to I don't know anymore.
Quote Originally Posted by Azurarok View Post
it could've meant losing a use of Nastrond altogether since it's only available during Life of the Dragon, or letting some oGCDs fall out of the buff window, which is a problem they introduced with 7.0 replacing Spineshatter Dive with Starcross/Rise of the Dragon/1 extra Nastrond (also partly due to 6.0 shortening Life to 20s)
It feels like a lot of adjustments to rotations these days are for making them perform as consistently as possible. Like now Life of the Dragon can’t be “done wrong” by messing up your stacks, it’s just on a one minute cooldown now. Similarly it’s harder now to not have enough carts to do your burst as GNB.

Maybe we’re being babied and the devs want to take away the potential to make mistakes, and it feels annoying (I definitely feel that way a lot). On the other hand maybe it’s so that our favourite jobs hopefully don’t underperform in Ultimates. When a job has conditions that need to be met to deal damage properly, and needs uptime to make these conditions be met, then maybe the devs are worried about how it’ll perform in encounters with lots of downtime and also dps checks that need to be passed. If that’s the case then maybe job design and ultimate design are at odds with each other, and jobs are just getting band aid fixes in the form of simplification and changes to resource management. It would probably be why so many jobs have 1 minute or 2 minute cooldowns that are either just giving you resources for “free” or giving you a buff that lets you use resource-costing attacks for free.