A skill being situationally useful doesn’t make it bad designI agree that PI is a good example of a well designed skill, but I also agree that it could be cut just for hotbar bloat.
I've only ever used the skill for Valigarmanda EX and Shadowcaster in criterion. I don't feel like WHM ever says "I wish that heal had more potency". First you need to be in a situation where you're planning (planning!) on casting 2-3 GCD heals in a row. And that is never in dungeon or trials, very rare in extremes, but potentially critical in savage and criterion. Actually I take back what I said about PI being good design. If it was good then it wouldn't be so rarely useful.
14 healing is just badly designed per actually helping WHM’s strengths
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
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